F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is the second in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual To Text Coding lesson series.
Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities for year levels 7-8 are designed for students using general purpose programming languages JavaScript and Python, with similar content to the visual coding lesson Home ...
This is the first in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.
This activity invites students to make Cranky Contraptions, kinetic sculptures that animate a character or scene when a handle is turned. These automata are powered by a simple crank slider mechanism which provides the basic motion. Everyday materials around can be repurposed into these contraptions. The activity includes ...
In this lesson, students undertake a research project about “space rocks”. They devise a research question to investigate something they would like to know about space rocks and communicate their ideas within an AR or Virtual Reality (VR) experience.
The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, basketball star Chris Bosh explains the difference between a Repeat Until command and a Repeat Loop command. This is the third of seven clips in the Hour of Code tutorial. ...
In this interactive, students work through the engineering decisions required for the wing and engines configuration best suited for four different requirements. Students select from different wing and engine designs that are each rated for build cost, fuel burn and wieght. The first three options focus on designing low-cost, ...
Ever wondered how robots work? Watch as students and Robogals members Claire and Stefan introduce you to one of their robots. What does Claire say about robot languages? And what does Stefan say about how the robot knows what's in front of it?
This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.
The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. This video explains what computer science is and what a computer programmer does. This is the first of seven clips in the Hour of Code tutorial. To try your hand at coding visit learn.code.org
Demand for certain kinds of food changes with time as people's tastes change. Avocados were not always popular, but in recent years their popularity has increased so much that supply cannot keep up with demand. Learn how stem cell scientists at the University of Queensland are leading the way in research that could cut ...
Have you ever tried making a bridge out of dried spaghetti? What about a spaghetti bridge that can support a roadway and small car? Watch as teams of first-year university students reveal and test their designs. How did they decide what kind of bridges to build? Have a go at designing, testing and building your own spaghetti ...
A ball of plasticine sinks. Could you change its shape to make it float? Watch this clip to see some plasticine being made into different shapes. Find out which shape floats. Take a look at the shape of a motor boat. Why is it pointy at the front?
Have you ever wondered what makes a paper plane fly? Think about the design of the paper plane as well as external factors like the various forces that are at play, then make a list of the design considerations and a list of the different forces.
Evan, a mechanical mentor for FIRST Robotic Competition's 3132 'Thunder Down Under', outlines the processes involved in designing, building and testing a robot in six weeks. What influences the team in their design and building processes? Can you think of anything else that might influence the design and build of the robot ...
Sean, a robotics mentor for FIRST Robotic Competition's 3132 'Thunder Down Under', worked on the robot's intake system which allows it to take in the 'boulder', or the ball, so it can then shoot into the high goal or the low goal. What were some of the challenges he faced in designing and building this feature?
Carbon nanotubes are a very tiny but super strong material used in manufacturing to create strong, lightweight products. Besides sporting equipment, find out what other kinds of products are made using these tiny molecules. What other qualities (besides size and strength) do carbon nanotubes have that makes them even more ...
Modular farms are flexible and self-contained systems that allow you to grow herbs and vegetables without the need for soil or sunlight. What are some advantages of modular farms? What may be some of the disadvantages?
This is a video (4:09 min) about the University of New England’s Kirby Research Station and how its work with sheep has been transformed by technology, particularly the Radio Frequency Identification (RFID) tag. The video is presented by members of the Enhanced sheep wellbeing and productivity research program and includes ...
This is a video (4:15 min) about how the Stewart family is regenerating their family farm, Yan Yan Gurt West, in south-western Victoria. Presented by family members, the resource describes how the land was over-cleared in the past and its hydrology or water resources were compromised when swamps were drained. The regeneration ...