F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
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Describe patterns with numbers and identify missing elements (ACMNA035)
Number patterns
11 direct matches to ACMNA035 | 9 other related resources Showing the top 20 search results
This planning resource for Year 2 is for the topic of Repeating and growing patterns. Students continue to appreciate and observe how patterns are present throughout mathematics. They recognise, describe and create additive patterns that grow or shrink by a constant amount. They also identify missing elements in pattern sequences.
This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.
This game allows students to practice their skip counting skills in small groups.
The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.
Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...
Do you know what makes an odd number and what makes an even number? There are a few ways to test whether a number is odd or even. Find out about one method in this video, then see if you can discover at least one other method.
This sequence of two lessons builds students' understanding of equivalence as balance. The equals sign is used to indicate the same value on both sides of an equation. Students develop their understanding of equivalence by looking at balancing scales with blocks of different weights. Each lesson is outlined in detail including ...
Make some music by building up rhythms for four instruments. Choose a starting point on a number line and build a counting rule. Count in lots between 2 and 10 until you reach 36. Add your number several times on the number line to make a pattern. For example, set up a sound pattern where a trumpet waits on the first note, ...
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
This comprehensive resource describes the progression of algebra-related ideas and algebraic thinking. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in algebra including teaching and cultural implications.
The focus of this activity is to discover if students can use numbers to describe a pattern that it written as a description. From here we are interested in finding out if students can interpret the pattern, discover the rule and apply this rule to find missing or future terms.
The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.
This is an interactive resource that represents numbers visually as groups of hundreds, tens and units. It can be used to count numbers by partitioning them based on place value, or to represent numbers by building them from grids of hundreds, tens and units. The numerals matching the visual representations can be visible ...
In this lesson students investigate odd and even numbers.
This planning resource for Year 2 is for the topic of Multiplication and division. Students begin to explore multiplication and realise that it can be represented in many ways.
This planning resource for Year 2 is for the topic of Patterns and number facts. Students consolidate their knowledge of number facts up to 20 and are encouraged to practise these to aid recall. They learn number facts for addition and subtraction up to 20, becoming familiar with the different combinations. Students recall ...
Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.
Did you know that 5 times 4 equals 20? Did you also know that there are other numbers you can multiply to get to 20? See if you can come up with at least two other numbers.
When is a times table useful? Watch this video to see an example of when knowing a five times table comes in handy. Can you think of another example where knowing the times table could be useful?
This game explores number sequences and practises skip counting.