F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a 21-page guide for teachers containing an introduction to decimals and percentages. It shows how place value is extended to describe positive numbers less than one. It also explores how to represent decimals on the number line, compare decimals, undertake the four basic arithmetic operations with decimals and change ...
This is an 18-page guide for teachers. This module introduces the idea of ratios and rates.
This is a website designed for both teachers and students that addresses the expression of one quantity as a fraction of a second quantity from the Australian Curriculum for year 7 students. It contains material on using the unitary method to solve fraction problems. There are pages for both teachers and students. The student ...
This is a website designed for both teachers and students that addresses addition and subtraction of fractions. There are pages for both teachers and students. The student pages contain interactive questions for students to check their progress in the topics.
This is a website designed for both teachers and students that addresses multiplication and division of fractions from the Australian Curriculum for year 7 students. It contains material on multiplication and division of fractions and explains how to deal with whole numbers and mixed numbers when multiplying and dividing ...
This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the types of problems that require multiplication for their solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive laws is described. ...
This is a 16-page guide for teachers that provides an introduction to fractions. It covers ordering, the four basic arithmetic operations, cancelling, writing in simplest form, the use of the area model for multiplication and the use of the number line for ordering, adding and subtracting. A history of the development of ...
This is a 26-page guide for teachers. This module contains a description of suitable models for division, a discussion of the types of problems that require division for their solution, and mental and written strategies for division.
This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...
Using an interactive timeline created by the Department of Foreign Affairs and Trade, this Teacher guide provides 12 series of learning experiences that engage students in the analysis and interpretation of data about Australian trade from 1900 to the present day. Students study videos, tables, images and texts in order ...
This lesson explores the geometry of cutting polygons in different ways and using algebra to express subsequent findings. Students use one straight cut to divide a convex polygon into two new polygons. They make generalisations about the total number of sides of the two new polygons, and about the number of different combinations ...
This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ...
This sequence of seven lessons challenges students to use simple equipment to predict, observe and represent motion. They create a series of graphs to represent motion and construct instruments to measure forces in one and then two dimensions. They interpret these representations to develop concepts of force and motion. ...
This sequence of lessons introduces the key idea of multiplication as a Cartesian product, using the language of 'for each'. Students explore the total number of different robots that can be made using three heads, three bodies and three feet. The students represent the different combinations for the robots as array. The ...
This task explores arrays through the context of a tiling a courtyard. Students are given the total cost of tiling a courtyard and use this to calculate the price for individual tiles. They then explore the cost of different tiling designs to determine if one is cheaper than another. Each lesson is outlined in detail including ...
This sequence of two lessons introduces the idea of multiplication as a Cartesian product, using the language of 'for each'. Students learn to use a tree diagram to find the number of possible combinations that can be made in an animal mix and match book. They learn how a simpler problem can be used to help solve a larger, ...
This series of three lessons explores the relationship between area and perimeter using the context of bumper cars at an amusement park. Students design a rectangular floor plan with the largest possible area with a given perimeter. They then explore the perimeter of a bumper car ride that has a set floor area and investigate ...
This lesson explores algebra by generalising results from arithmetic used in 'think of a number' games. Students connect arithmetic operations with algebraic notation and visualisations. The lesson begins with an observation made using arithmetic that students then justify and extend using algebra. The lesson is outlined ...
This sequence of four lessons invites students to investigate how many of a chosen food item are eaten at their school in a year. Students identify the mathematical knowledge they need to find how many of the selected items they eat in a year and devise a plan to find the total number, using grouping, partitioning and repeated ...
This sequence of lessons aims to develop understanding of algebra as generalised arithmetic. Students learn to express 2- and 3-digit numbers in a general form and use this to explain results of arithmetic operations involving numbers with their digits reversed. The task links the ideas of place value with algebraic reasoning. ...