F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 6 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.
In this lesson, students look at the history and mathematics of Two-Up, exploring why it is considered such a fair game, and how the ‘boxer’ or game runner makes a profit. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos ...
This planning resource for Year 5 is for the topic of Possible outcomes. Students list the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely.
This planning resource for Year 5 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments including those with and without equally likely outcomes. They then observe the outcome of their chance experiments, record data and describe the relative frequencies.
This lesson simulates the operation of a bookmaker to illustrate to students how easy it is to get swept up in the excitement of a race, and to show how the bookmakers are always coming out having made a profit. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials ...
In this lesson, students design a poker machine payout system which both guarantees a return of 85% of money invested, while also being fun and engaging for the player. Students then simulate these machines to test the ‘actual’ or real world payout of such machines, taking note of their feelings when playing. Ultimately, ...
This planning resource for Year 9 is for the topic of Probability calculations. Students build on their knowledge of probability, Venn diagrams, two-way tables and the terms ‘and’ and ‘or’ (inclusive or exclusive) in relation to events whereby relative frequencies may be calculated.
Students calculate the sum of probabilities for a chance experiment and compare frequency predictions with actual data.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
This planning resource for Year 6 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...
Flynn helps Dodly gather information about monsters' favourite foods for Dodly's new cafe menu. Watch and learn while the two monsters research their friends' favourite foods and then display and organise this information. Will Flynn ever get fed at Cafe de Dodly?
This is a 17-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. Experiments involving known probabilities are considered and what is observed is compared with what is expected. This is carried out with both small and large ...
This is a website designed for both teachers and students in year 5, and addresses components of the probability topic. It is particularly relevant for discussing chance experiments where the probability of events is equally likely and for describing those events using fractions. There are pages for both teachers and students. ...
Follow three young bird watchers as they count how many birds they can find outside. They count how many bird types they see and then record their observations in a table.
In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.
This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...
This is a year 3 mathematics unit of work about saving and budgeting for a class party. The unit is intended to take about 10.5 hours of teaching and learning time spread over some months. It consists of nine student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include ...
This sequence of four lessons explores probability in real world situations including advertising, games and population sampling. Students calculate probabilities, represent probabilities as fractions, decimals and percentages, perform chance experiments with small and large sample sizes and graph their results, examine ...
In this sequence of two lessons, students determine their chances of winning the game 'rock paper scissors', then test their chances by playing against another player and in a simulated game. Students look at the psychological aspect of the game and recognise that there is a strategy to increase your chance of winning. ...
This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...