F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
Can maths really help to save lives? In this clip we see some real life applications of mathematics. Some are about helping to save lives others are about how maths can be useful. What do Florence Nightingale and WHO, the World Health Organisation have in common?
Did you know that in Australia we use a metric system for measurement? See if you know the units of measurement for length, mass and volume. Find out what system the United States uses. You guessed it - they don't use the metric system! See how a mix up of these units can cause all kinds of mess ups.
Amaze your friends with your super mind-reading skills. Here’s a brain game you can play by asking a few questions and substituting letters for numbers! Learn to follow a specific sequence of arithmetical steps to always arrive at the same answer.
Did you know that the digits on opposite faces of dice will always add up to seven? Use dice as fun tools to reinforce fact families of seven, multiples of seven and subtraction skills.
An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?
Learn a cool trick using the concept of the mean (or average). Pick any 3 x 3 block of dates on a monthly calendar. The number in the middle square is the mean of the nine numbers that form the 3 x 3 square. If you add all the numbers and divide the total by nine (the number of squares), the answer is the number in the ...
In this sequence of three lessons, students use geometric reasoning to establish relationships between angles in polygons and go on to make generalisations using algebraic expressions. Students explore and enumerate right angles in a series of rectilinear polygons and generalise their findings. They then explore the number ...
Reducing carbon dioxide emissions and sustainable energy use and are two of the major issues facing the world today. This project explores energy use in homes, and compares individual energy use with the class average and calculate and graph CO2 emissions.
This series of three lessons explores the relationship between area and perimeter using the context of bumper cars at an amusement park. Students design a rectangular floor plan with the largest possible area with a given perimeter. They then explore the perimeter of a bumper car ride that has a set floor area and investigate ...
This is a year 5 mathematics unit of work about costing and budgeting for various types of family outings. The unit is intended to take about 7.5 hours of teaching and learning time, and is recommended for near the end of the school year. It consists of an introduction, five sets of student activities, and teacher notes ...
This is a 26-page guide for teachers. This module contains a description of suitable models for division, a discussion of the types of problems that require division for their solution, and mental and written strategies for division.
This is a 17-page guide for teachers. It continues the discussion of factorisation. In particular, the techniques for the factorisation of quadratic expressions are presented.
How would you measure and compare the weight of something? Learn why big things aren't necessarily heavy. All you need is something heavy and a lot of something light and you’ll be able to prove that weight is not the same as size.
This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the types of problems that require multiplication for their solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive laws is described. ...
This is a 19-page guide for teachers. It introduces quadratic equations and methods for solving them.
This is a 16-page guide for teachers. This module introduces addition of whole numbers.
This is an interactive game for two students in which they solve algebraic equations, similar to 'Connect four'. The players can choose from problems that are one- or two-step, quadratic, have distributive properties or have variables on both sides, and more than one problem type can be chosen. The length of time each player ...
Did you know that 6,174 is a very mysterious number? In 1949, the mathematician Dr Kaprekar from India devised a process now known as Kaprekar's operation. First, choose a four-digit number where the digits are all different. Then rearrange the digits to get the largest and smallest numbers these digits can make. Finally, ...
In this sequence students plan, create and edit a program that will ask maths questions that are harder or easier depending on user performance.