F-10 Curriculum (V8)
F-10 Curriculum (V9)
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The focus of this activity is for students to conduct an experiment that involves chance.They will use the information they gather to represent their findings.
This planning resource for Year 5 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments including those with and without equally likely outcomes. They then observe the outcome of their chance experiments, record data and describe the relative frequencies.
This planning resource for Year 3 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments. They can identify and describe possible outcomes and record the results of the chance experiments. Students then compare results of trials and discuss the variation. It is expected that students ...
This planning resource for Year 4 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments. Students carry out an experiment multiple times, record the results, and identify and describe any variation in these results.
This planning resource for Year 5 is for the topic of Possible outcomes. Students list the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely.
This planning resource for Year 3 is for the topic of Possible outcomes. Students develop their knowledge of the language of chance, which is a subjective, informal estimate. Students learn to describe events as impossible, unlikely, likely, even chance, highly likely and certain.
Students conduct chance experiments and play chance-related games to generate data, which they represent and interpret.
This planning resource for Year 4 is for the topic of Possible outcomes. Students build on their language of chance and ability to order outcomes or events based on their likelihood of occurring. They begin working with independent and dependent events – independent events occur when one event does not affect the other, ...
This planning resource for Year 9 is for the topic of Possible outcomes. Students are familiar with the language and concepts behind probability and possible outcomes. From here students focus their learning on using systematic approaches for various types of compound events before assigning probabilities to more complicated ...
Students conduct chance experiments, record data into a frequency table and represent data using a column graph.
A simple interactive simulation in which students compare probabilities.
What is the chance for Flynn and Dodly that it will rain at the beach? Dodly takes his umbrella and gumboots just in case it rains, and his scarf and gloves in case it gets cold. Explore the language of chance with the two monsters. What is the chance Dodly will pick a blue lolly out of the bag of four lollies?
When something has no chance of happening we say its impossible. Sometimes the chance of something happening is unlikely. Listen to these excuses explaining why the host did not do his homework. Which of his excuses might the teacher think, the chance of this happening is ... 'possible'?
What is the probability there are at least two people in your class who have the same birthday? If you have at least 23 people in your class, the chances are good. Find out the maths behind this theory.
Do you know what chance is? It's the probability or the likelihood of something happening. Watch this video as Grace explains the probability of picking a red marble out of a bowl. What's the probability of picking a green marble?
This is a web resource that includes four student activities focusing on chance and the language associated with chance events, accompanied by activity sheets and a detailed teacher guide for each activity. The activities cover words associated with chance and likelihood, fairness, luck and superstitions, and ordering chance ...
This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...
Use a vending machine to squirt coloured 'slushies' into ice-cream cones. Work out which 'sludge events' are possible and then choose a matching probability word.
Look at results in a frequency graph compiled after testing an unseen spinner. Work out the likely proportions of colours in the mystery spinner. Use a tool to build a new spinner (a dial with a pointer). Choose up to five equal-sized sectors. Fill the sectors with up to five colours. For example, make a five-part spinner ...
Use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Work out the likelihood of getting each flavour. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Move on to filling the slots ...