F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.
In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.
In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.
This sequence of guided dance warm-up videos is led by The Australian Ballet’s Dance Education Ensemble. The videos are designed to get students moving and encourage safe dance practice in the classroom. The videos are self-explanatory and can be used in sequence or individually as part of movement based activities in dance ...
This is a unit of work about how to be a safe, active and responsible citizen on and around the rail network. The resource focuses on identifying the hazards and the hazardous behaviours and influences such as emotions and peer pressure that may impact the decisions young people make on and around the rail network. It includes: ...
Discover a world of ancient Roman entertainment that was, in some respects, remarkably similar to modern times and gruesomely different in others. In this clip, find out about such things as the games children played and the meals they ate. Also explore the types of entertainment they enjoyed at the theatre, Circus Maximus ...
This is a unit of work about disability discrimination in sport. It explores: the concept of disability rights and how to make sports more inclusive; the barriers people with disabilities face when participating in some sports; the role of the Australian Human Rights Commission in disability complaints in sport; participation ...
This module, Sports science and biomechanics in elite and adaptive sports, introduces students to the concept of ‘marginal gains’. At the elite level, athletes and competitors seek to make targeted changes to their performance in order to achieve minor improvements. These marginal gains can be the difference needed to beat ...
A chuboochuboo is a wallaby skin stuffed with grass and about the size of a football. Men, women and children played the game. The game generated a great deal of fun and enjoyment and never any arguments. It was observed being played in parts of South Australia. The Aboriginal people of the Lower Murray and surrounding ...
Spinning balls or tops of various kinds were used as an amusement by Aboriginal people in most parts of Australia and by Torres Strait Islanders. The spin-ball used in the northwest central districts of Queensland was a round ball of about 2 to 3 centimetres in diameter. It was made of lime, ashes, sand, clay and sometimes ...
Hide-and-seek constituted a series of very commonly played games, even by adults. In some games either a person or thing was hidden. The Kokominni people in the northwest of Queensland had a game called paliwan, a version of hide-and-seek. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians ...