Mathematics / Year 5 / Measurement and Geometry / Shape

Curriculum content descriptions

Connect three-dimensional objects with their nets and other two-dimensional representations (ACMMG111)

Elaborations
  • identifying the shape and relative position of each face of a solid to determine the net of the solid, including that of prisms and pyramids
  • representing two-dimensional shapes such as photographs, sketches and images created by digital technologies
General capabilities
  • Numeracy Numeracy
ScOT terms

Solids (Geometry),  Translation (Geometry),  Nets (Geometry)

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First steps in Mathematics: Space – Diagnostic tasks

A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.

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Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.

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Many heads are better than one: 9 colours activity - Calculate

This collaborative task challenges students to assemble 27 small cubes as one large 3 by 3 by 3 cube, with 9 different colours visible on each face. The task develops spatial awareness, particularly when the task is extended beyond creating a large cube.

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Packaging

Students explore the features and properties of three-dimensional (3D) objects to identify and create nets of 3D objects.

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Investigating Shapes (Year 5 & 6) - Calculate

The focus of this activity is to discover what it is that students know about 2D shapes and 3D objects.

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The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

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First steps in mathematics: Space

This guide supports teachers to develop students’ geometric understandings.

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Throw a Shape - Calculate

In this game, students throw dice to determine the number of edges and vertices of a 3D shape, they then use physical materials to build their shapes. The game gives them an opportunity to practise geometric reasoning, identifying shapes based on their properties and visualising objects in three dimensions.

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Skateboard skills

Students identify the components and properties of angles.

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What is the area?

Use this diagnostic task to assess what students know about area and using the area formula.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Adaptive Speciation of Honeybees - Calculate

Using the example of the humble honey bee, this integrated Science and Mathematics unit illustrates the way in which speciation occurs in nature and explains how living things adapt to survive in their environment. In doing so, the unit describes the nature of simple multiplicative number sequences and how simple algebraic ...

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Inquiry Prompt Ribbon Bow - Calculate

This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.

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Event Planner - Calculate

This investigative project gives students the experience of being a professional ‘event planner’, by organising a special event such as a wedding reception, farewell or special birthday party. Students are asked to prepare a comprehensive plan that outlines a floor and seating plan, a fully costed menu, a monetary quote ...

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First steps in mathematics: Measurement – Book 2

A guide to teaching about measurement including indirect measuring, and estimating.

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Catch the Moon - Calculate

This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.

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Mystery Picture - Calculate

This activity asks students to follow directions and use grid coordinates to create a picture.

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Reasoning Year 5 - Calculate

The focus of this activity is for students to recognise the relationship between the dimensions of a square or rectangle and the perimeter and area of these shapes. Students will need to use a systematic approach to show that they have found all the possible solutions.

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Work Unit: Mr Moon’s feathery problem - Calculate

This unit of work provides a rich, contextual activity through which students can explore the applications of measurement (length, area and capacity), to a real problem in an everyday context for Students in Years 5 & 6.

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Drone safety lesson: How close, how far?

This lesson provides an authentic context to develop skills of estimation and measuring length. It provides an opportunity for students to connect decimal representations to the metric system and convert from centimetres to metres, and metres to kilometres. It also provides a context to investigate and become familiar with ...