F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
In this introductory activity students use a simple thumb-wrestling tournament to analyse a series of matches in which there can only be one victor. Students work in small groups to explore different ways of mapping out the events of a tournament, introducing the concept of constructing sample spaces and tree diagrams as ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...