F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...
This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...
This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
This biodiversity learning resource guides students through an extended school based investigation. Students develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
A collection of digital resources for primary school teachers and students to support teaching and learning from home, with a particular focus on geography, science and history. The resources were developed by Department of Education teachers from 25 Environmental and Zoo Education Centres in NSW and include Google Sites, ...
This is an interactive game that investigates probability by simulating a two-car race, in which the movements of the cars are based on the roll of a die. Cars advance when certain numbers are rolled, and the student can experiment with probability by selecting which car moves forward for a given outcome of the roll of ...
This is an interactive resource that enables students to conduct virtual probability experiments using a spinner or a pair of dice. The student can manipulate the relative sizes of the different coloured segments of the spinner or the numbers on the faces of the dice to investigate the effect of these changes on probability. ...
This is an interactive resource that investigates experimental and theoretical probability based on a spinner. The student can select the number of segments on the spinner and simulate spinning the spinner with a mouse click. The outcome of each trial is recorded in a table along with a comparison between the cumulative ...
Through the ages humans have used symbols and symbol systems to communicate with one another. Students are challenged to compile a message that could be understood by anyone in the world and possibly beyond.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...