F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Foundation is for the topic of addition and subtraction. Students begin to appreciate patterns that occur around them. They learn to recognise, copy and continue different repeating patterns and observe natural patterns in the world around them.
This planning resource for Year 1 is for the topic of Addition and subtraction. Students build upon the foundations of additive thinking. They draw upon part-part-whole understanding of numbers to 10 as they explore addition and subtraction within 20.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.
Regular practise of addition facts can help children build their confidence in maths.
The focus of this activity is to discover if students can represent numbers, without the need to count from 1. If students ‘trust the count’ from here they will be able to use strategies to combine collections. If students do not ‘trust the count’ they may be able to combine two collections by counting by ones, but this ...
This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.
This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.
In this game, students add single digit numbers and subitise domino dot patterns.
The aim of this task is to provide a rich, contextual activity through which students can begin to explore the addition and subtraction of one- and two-digit of numbers in everyday contexts.
This activity is designed to see if students are able to apply their addition strategies in order to find the total of their collection of cards. Often students will have a method for adding two numbers, but when asked to add a list of numbers they revert to less efficient methods.
The focus of this activity is to find out what students know about different addition strategies.
In this task, students take the role of the owner of a cake wholesaler, baking and supplying cakes to local café businesses. As café owners order their weekly cakes by the slice, students are required to add unit fractions together to calculate total cake orders. They then solve problems associated with subtracting fractional ...
This planning resource for Year 1 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive situations including simple money transactions.
This planning resource for Year 2 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive and multiplicative situations, including money transactions; represent situations and choose calculation strategies; interpret and communicate solutions in terms ...
This planning resource for Year 4 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive and multiplicative situations including financial contexts. They formulate problems using number sentences and choose efficient calculation strategies.
In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.
This activity uses Cuisenaire rods to help demonstrate if students 'trust the count'.