F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
Learn about different circus skills and create a short performance.
Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.
Students simulate being a palaeontologist. They have to choose the correct equipment and dig for virtual mega fauna fossil bones online with this OZ Fossils game.
Solve word puzzles in a quiz show. Choose a key kanji such as 同, 学 or 明. Then spin the wheel to make new compound words using your key kanji. Use the meanings of the individual kanji to work out the meaning of each compound word and score points. Solve the meaning of enough compound words to win a prize. Review all the ...
These seven learning activities focus on interpreting and analysing historical documents using a variety of tools (software) and devices (hardware), and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...