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Do you like ...?

This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...

Online

Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Getting to know games

In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...

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Moving in time

In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.

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Sphero Invent a Game

This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.

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Understanding cultural difference: Aboriginal cultures and their games

This unit focuses on developing an understanding and appreciation of Aboriginal cultures through participating in traditional Aboriginal games. Students explore differences in family structure and the nature of relationships. They will regularly reflect on their own family structure and relationships to identify similarities ...

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Stronger together

This unit focuses on developing knowledge and understanding of diversity and inclusion for individuals and the community. Students will develop skills and strategies to support inclusivity as an individual and also within the school and wider community. They will apply these skills in a number of settings and develop empathy ...

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Net and court games

In this unit students develop and refine movement skills and strategies to net/court games. Examples include volleyball, newcombe ball, European handball, paddle tennis and table tennis. Emphasis is placed on the opportunity skill development provides for enhancing participation in lifelong physical activity. Focus of discussion ...

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Pass it on – invasion games

In this unit students develop offensive and defensive skills in a range of games through modified and traditional participation. Examples include touch, flag football, oztag, soccer, hockey, basketball, ultimate frisbee and sofcrosse. Focus is on students being exposed to effective recognised strategies as well as developing ...

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On target

In this unit students will demonstrate movement skills through a range of experiences including skill development, tactical play, minor games and major games. Students develop and refine movements and strategies relating to target games. Examples include golf, bocce, boules, darts and indoor carpet or lawn bowls. Emphasis ...

Interactive

2024 Dreaming

Explore options for houses, work, food and transport in 2024 in this multimedia presentation from Radio National. A useful resource for stimulating discussion about applications of science and implications for society and the environment as well as current issues and developments in science. Gives examples of how different ...

Interactive

Catchment Detox

Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.

Interactive

Invictus Games Sydney 2018 – PDHPE – Stage 4

This module, Sports science and biomechanics in elite and adaptive sports, introduces students to the concept of ‘marginal gains’. At the elite level, athletes and competitors seek to make targeted changes to their performance in order to achieve minor improvements. These marginal gains can be the difference needed to beat ...

Interactive

Pitfall Game

Students simulate being a palaeontologist. They have to choose the correct equipment and dig for virtual mega fauna fossil bones online with this OZ Fossils game.

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Be on the Safe Side Year 7-8 HPE

This is a unit of work about how to be a safe, active and responsible citizen on and around the rail network. The resource focuses on identifying the hazards and the hazardous behaviours and influences such as emotions and peer pressure that may impact the decisions young people make on and around the rail network. It includes: ...

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Thumb wrestling tournament

In this introductory activity students use a simple thumb-wrestling tournament to analyse a series of matches in which there can only be one victor. Students work in small groups to explore different ways of mapping out the events of a tournament, introducing the concept of constructing sample spaces and tree diagrams as ...

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Disability Rights, Inclusion and Sport

This is a unit of work about disability rights, inclusion and sport. It explores: the benefits of valuing diversity; the physical, mental and social benefits of physical activity; and how diversity and difference can be respected through sport. The resource includes: an introduction, a focus, six lessons, learning outcomes, ...

Interactive

Kanji wheel of discovery 2

Solve word puzzles in a quiz show. Choose a key kanji such as 同, 学 or 明. Then spin the wheel to make new compound words using your key kanji. Use the meanings of the individual kanji to work out the meaning of each compound word and score points. Solve the meaning of enough compound words to win a prize. Review all the ...