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TIMES Module 9: Number and Algebra: multiplication of whole numbers - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the types of problems that require multiplication for their solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive laws is described. ...

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TIMES Module 35: Number and Algebra: the quadratic function - teacher guide

This is a 29-page guide for teachers. It introduces graphing of quadratic functions.

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TIMES Module 7: Number and Algebra: addition of whole numbers - teacher guide

This is a 16-page guide for teachers. This module introduces addition of whole numbers.

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Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

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Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

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Making maths quizzes 2: Implementing a digital solution

In this sequence students implement a digital solution for a maths quiz. They test and assess how well it works.

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reSolve: Pythagoras' Theorem - Bent bamboo

This lesson challenges students to use Pythagoras' Theorem to solve a problem from an ancient Chinese text. They make physical models of the problem and use this to construct a graph. They use algebra skills associated with binomial expansions and simplification of fractions to show that the general solution given in the ...

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Laptop wrap: Expanding on algebra

Students make a presentation on the index laws, investigate the visual representation of the binomial expansions and design an acronym to help recall the special products. 

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MoneySmart: Hey! Let's have a big day out!

This is a year 5 mathematics unit of work about costing and budgeting for various types of family outings. The unit is intended to take about 7.5 hours of teaching and learning time, and is recommended for near the end of the school year. It consists of an introduction, five sets of student activities, and teacher notes ...

Interactive

MoneySmart: helping out

This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...

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reSolve: Multiplication - reSolve Bakery

This series of three lessons explores strategies for multi-digit multiplication. Students are presented with a range of problems in the context of a bakery producing arrays of cupcakes. The lessons aim to develop a range of strategies based on the associative and distributive properties of multiplication, moving students ...

Interactive

The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...

Interactive

Divide it up: puppies

Use a dividing tool to make equal shares of biscuits and toys in a pet shop. For example, share 34 biscuits equally between 6 puppies. Predict how many items each puppy will get, or how many packets can be filled. Check your prediction. Decide what to do with any leftovers. Complete a sentence describing the number operations.

Interactive

The multiplier: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...

Interactive

Circus towers: square stacks

Work out how many acrobats are needed to form square-shaped human towers. Start by building a square tower with four acrobats: two acrobats in the base layer and two acrobats standing on their shoulders. Examine a table and graph of the total number of acrobats in the towers. Predict the number of acrobats needed to build ...

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The divider: with or without remainders

Solve divisions such as 147/7 or 157/6 (some have remainders). Use a partitioning tool to help solve randomly generated divisions. Learn strategies to do complex arithmetic in your head. Split a division into parts that are easy to work with, use times tables, then solve the original calculation.

Interactive

Divide it up: grouping tool

Use a dividing tool to make equal shares of stationery such as pens, pencils or crayons. Complete a sentence describing a number operation. For example, pack 24 crayons into packets of 5. Predict how many packets are needed and identify how many items are left over.

Interactive

Wishball challenge: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, 7664. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot ...