F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This comprehensive resource describes the progression of algebra-related ideas and algebraic thinking. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in algebra including teaching and cultural implications.
The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.
This is a year 3 mathematics unit of work about saving and budgeting for a class party. The unit is intended to take about 10.5 hours of teaching and learning time spread over some months. It consists of nine student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include ...
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
What are factors? Watch as the jelly babies in this clip show you! What are the factors of 12? How many factors does the number 11 have? Try explaining to a friend what a prime number is.
Flynn and Dodly are practising their magic tricks. They are trying to make eggs, muffins and even guinea pigs disappear. Help our two friendly monsters work out how many should be left after their disappearing tricks.
This lesson engages students in investigating place value and the addition and subtraction of numbers by exploring computation on the number chart. Students analyse the moves of a rook chess piece and how the value of the numbers change as he moves. This builds into an exploration of how the number chart can be used as ...
In this sequence of two lessons, students investigate how far they can jump and explore the jumping distance of a range of animals. Students first estimate the distance they can jump, then undertake an investigation by jumping using a range of techniques. Class data is recorded and displayed and students compare their jumping ...
This sequence of two lessons explores multiplicative thinking through the use of arrays where all the parts of the array are not visible. The sequence encourages students to find the total number of items in an array by multiplication rather than counting by ones or skip counting. Connections between area, arrays and multiplication ...
This teacher resource describes how 74 public schools in metropolitan, regional and rural Western Australia used three major components of the school improvement cycle to achieve significant improvement in the literacy and numeracy learning outcomes of their students. The resource is organised in nine sections: Summary, ...
Use an array-building tool to help solve multiplications. Explore strategies to break up multiplications. Create and solve easy multiplications such as 9x3. Examine relationships between rows, columns and areas in arrays.
Work out how many acrobats are needed to form square-shaped human towers. Start by building a square tower with four acrobats: two acrobats in the base layer and two acrobats standing on their shoulders. Examine a table and graph of the total number of acrobats in the towers. Predict the number of acrobats needed to build ...
Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...