F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.
This resource is a website supporting teachers and students of the Australian Curriculum: History in Year 1. Includes teacher support, curriculum connections and ready-to-use digital resources about the present, past and future and about differences between their own lives and those of people in the past.
Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.
The study of different animal and bird tracks was an important part of the education of Aboriginal children. These were drawn in the smoothed earth or sand by means of the fingers, fingernails, palms, small sticks and so on. A great deal of care was taken by adults in imitating the tracks of various animals for the benefit ...
One of the many water games observed being played at Mabuiag Island in the Torres Strait. A group of players run in a circle to form a whirlpool and then lie down and float. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation of Indigenous ...
In parts of Papua New Guinea and the Torres Strait Islands players of both genders were observed playing a game of sand-ball throwing. It required a great deal of expertise to perform successfully and was often played all day. Players make ‘bombs’ out of sand and throw (lob) them into the water. The Yulunga: Traditional ...
A wrestling game was played by the people in the Torrens area of South Australia. The contests were generally held on the meeting of groups from different areas. Players wrestled for a tuft of emu feathers called a kari-woppa. Komba burrong or kambong burrong (the game of ‘catching hold’) was the name of a similar game ...
This was a ball game played by both genders of the Juwalarai people in New South Wales. A ball (boogalah) was made of sewn-up kangaroo skin. In playing the game all of one Dhé, or totem, were team-mates. This is a team throwing and catching game. The Yulunga: Traditional Indigenous Games resource was developed to provide ...
This was a spear game observed being played by some Aboriginal groups on Cape York Peninsula in north Queensland. The men used a throwing stick (woomera) to project a big killing spear (kalq) towards the next player. The spear would travel around the circle of men, who were armed only with their woomera, which they then ...