Mathematics / Year 6 / Number and Algebra / Number and place value

Curriculum content descriptions

Investigate everyday situations that use integers. Locate and represent these numbers on a number line (ACMNA124)

Elaborations
  • understanding that integers are ...-3, -2, -1, 0, 1, 2, 3,.....
  • solving everyday additive problems using a number line
  • investigating everyday situations that use integers, such as temperatures
  • using number lines to position and order integers around zero
General capabilities
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Number lines,  Integers

Interactive

The Numberline

An interactive tool that can help students explore a number line, including points representing integers, fractions and decimals

Online

reSolve: Directed number

This sequence of two lessons explores directed numbers in real world situations and games, abstracting understanding to applications using the number line. In the first lesson, students develop their understanding of directed numbers by engaging in a game involving hotel elevator floors, in the second lesson students represent ...

Online

Number sequence: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Number sequence. Students use horizontal and vertical number lines to find solutions to everyday problems involving locating and ordering integers around zero; for example, elevators above and below sea level. They explore integers in financial contexts, such as the ...

Downloadable

Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.

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Algebra Tiles: Learning Sequence - Calculate

The following is a suggested teaching and learning sequence for using Algebra Tiles.

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Work Unit: Mr Moon’s feathery problem - Calculate

This unit of work provides a rich, contextual activity through which students can explore the applications of measurement (length, area and capacity), to a real problem in an everyday context for Students in Years 5 & 6.

Downloadable

First steps in mathematics: Number – Book 2

The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.

Downloadable

First steps in mathematics: Number – Book 1

The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.

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Work sample Year 6 Mathematics: Interpreting and comparing data

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 6 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

Downloadable

Ups and downs

Students position positive and negative whole numbers on a number line.

Downloadable

Operations: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover addition and subtraction of integers; multiplication and division of integers; the four operations with common and decimal fractions; and operation applications with percent, rate and ratio.

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ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

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Representing images using binary: totems

In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.

Video

MathXplosion, Ep 11: Fun facts about the number seven

Did you know that the digits on opposite faces of dice will always add up to seven? Use dice as fun tools to reinforce fact families of seven, multiples of seven and subtraction skills.

Online

reSolve: Time - Mission Control to ISS

This sequence of two lessons explores reading and interpreting timetables. Students are challenged to construct a daily schedule for three astronauts on the International Space Station given a series of activities and duties undertaken. They are then presented with a scenario and order the events, and add and subtract times ...

Interactive

Rainforest: make a walking track

Mark the route for a walking track on a map of a rainforest. Choose a section of track based on instructions about distances, compass directions and grid references. Keep adding sections of track to get to the rest house. As you go, look up the meaning of tricky words.

Interactive

The difference bar: go figure

This tutorial is suitable for use with a screen reader. It explains how to split up numbers in your head when finding the difference between two numbers such as 26 and 73. Work through sample questions and instructions explaining how to use linear partitioning techniques. Find the difference between pairs of numbers. Split ...

Interactive

Playground percentages

Help a town planner to design two site plans for a school. Assign regions on a 10x10 grid for different uses such as a playground, canteen, car park or lawn. Calculate the percentage of the total site used for each region. Use a number line to display fractions and equivalent fractions.

Interactive

Wishball: hundredths

Test your understanding of decimal place value with numbers that include hundredths. Receive a starting number, such as 46.87, and work towards turning it into a target number, such as 85.32. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. ...

Video

MathXplosion, Ep 1: Magic 9s

Follow these simple calculations to illustrate the special properties of the number 9. Pick your favourite number between 1 and 9 and multiply that number by 3. Add 3 to your answer. Multiply the result by 3. Treat your two-digit answer as two separate numbers and add them together. No matter what number you pick to start ...