F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.