Search results

Listed under:  Society  >  Culture  >  Recreation  >  Games
Online

Learning to loop

Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.

Text

Getting to know games

In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...

Text

Moving in time

In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.

Text

How can I develop a wide range of skills while moving? – Stage 2

In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...

Text

Understanding cultural difference: Aboriginal cultures and their games

This unit focuses on developing an understanding and appreciation of Aboriginal cultures through participating in traditional Aboriginal games. Students explore differences in family structure and the nature of relationships. They will regularly reflect on their own family structure and relationships to identify similarities ...

Text

Stronger together

This unit focuses on developing knowledge and understanding of diversity and inclusion for individuals and the community. Students will develop skills and strategies to support inclusivity as an individual and also within the school and wider community. They will apply these skills in a number of settings and develop empathy ...

Text

Net and court games

In this unit students develop and refine movement skills and strategies to net/court games. Examples include volleyball, newcombe ball, European handball, paddle tennis and table tennis. Emphasis is placed on the opportunity skill development provides for enhancing participation in lifelong physical activity. Focus of discussion ...

Text

Pass it on – invasion games

In this unit students develop offensive and defensive skills in a range of games through modified and traditional participation. Examples include touch, flag football, oztag, soccer, hockey, basketball, ultimate frisbee and sofcrosse. Focus is on students being exposed to effective recognised strategies as well as developing ...

Text

On target

In this unit students will demonstrate movement skills through a range of experiences including skill development, tactical play, minor games and major games. Students develop and refine movements and strategies relating to target games. Examples include golf, bocce, boules, darts and indoor carpet or lawn bowls. Emphasis ...

Online

Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.

Downloadable

Questacon Cyber Castle Challenge

Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.

Text

Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

Online

Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

Text

Algorithms for First Nations Australian games

In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.

Online

Sphero Invent a Game

This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.

Interactive

Join the circus

Learn about different circus skills and create a short performance.

Online

Playing for life activity cards (F-2)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

Online

Playing for life activity cards (5-6)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

Online

Playing for life activity cards (3-4)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

Video

Classroom warm up activities

This sequence of guided dance warm-up videos is led by The Australian Ballet’s Dance Education Ensemble. The videos are designed to get students moving and encourage safe dance practice in the classroom. The videos are self-explanatory and can be used in sequence or individually as part of movement based activities in dance ...