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Informal units: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Informal units. Students develop their understanding of uniform informal units to measure the length of objects.

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Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

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Acquire, record and represent data: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Acquire, record and represent data. Students consolidate and extend upon their knowledge of data. They collect and record categorical data in various ways including using tally marks, objects and drawings. They represent data using one-to-one displays and refer to these ...

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Learning to loop

Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.

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Number sequence: Year 2 – planning tool

This planning resource for Year 2 is for the topic of Number sequence. Students extend and deepen their knowledge of the number system. They work toward recognising, representing and ordering numbers from 0 up to at least 1,000.

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Saltwater crocs: resourceful or a resource?

This lesson focuses on the analysis of a dataset that records scientific data collected about the crocodile population in the Kimberley region during 2015. The lesson follows an inquiry process where students use the dataset to answer relevant questions about the crocodile population. It also provides an opportunity for ...

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Fractions: Year 2 – planning tool

This planning resource for Year 2 is for the topic of Fractions. Students are extending their knowledge and understanding of the meaning of half to include equivalent fractions (e.g. 2 quarters and 4 eighths).

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Solar energy installations

This lesson uses data about solar energy installations to investigate data analysis. The dataset shows how many solar systems were installed, in each postcode, from 2001 to 2016. It is a useful way to understand how to explore and characterise datasets as well as to explore the use of data in the media. This lesson was ...

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Algorithms: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Algorithms. Students apply algorithmic thinking to spatial scenarios, drawing upon their knowledge and skills in this area. The value for students is to allow them to mathematically investigate a spatial problem and to design and test an approach to solve the problem. ...

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Mathematical modelling (Measurement): Year 10 – planning tool

This planning resource for Year 10 is for the topic of Mathematical modelling. Students use mathematics in a range of contexts for problem-solving and modelling practical situations. These include drawing plans and elevations to scale, using ratio and proportion when making a prototype, and using estimation. Some of their ...

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Time to rhyme

Retell a known nursery rhyme using ScratchJr to create an interactive animation.

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Pythagoras and trigonometry: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Pythagoras and trigonometry. Students apply their knowledge of Pythagoras' theorem to solve problems involving angles of elevation and depression and direction. They explore how direction can be indicated using true bearings and compass points.

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Patterns and number facts: Year 2 – planning tool

This planning resource for Year 2 is for the topic of Patterns and number facts. Students consolidate their knowledge of number facts up to 20 and are encouraged to practise these to aid recall. They learn number facts for addition and subtraction up to 20, becoming familiar with the different combinations. Students recall ...

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Practical numbers: Part 1

In this lesson, students explore standardised measuring systems. They encounter the challenge of a shopkeeper who must determine how to weigh different quantities of spices most efficiently. Working in a financial context, students model this scenario using fractions, percentages and ratios, and communicate their solution ...

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Patterns, rules and graphs

In this lesson, students play games and learn about space and location, the Cartesian plane, pattern recognition and reductive reasoning by playing games and thinking. Students create algebraic equations to describe their strategy. Follow this lesson with Graphs: formulas and variables, though both lessons can be taught ...

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Estimating and rounding decimals

In this lesson, students draw on prior knowledge of rounding whole numbers to develop their understanding and fluency when rounding decimals and are encouraged to reason and problem-solve through a variety of contextual activities. Students will also develop an appreciation of the role of estimation in mathematics and science.

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Statistical analysis: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Statistical analysis. Students have knowledge of various representations of data and can now extend this to comparison. Students compare many data sets of numerical variables to make comparisons using appropriate mathematical vocabulary. Students consider the shape and ...

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Fruit fractions: Fruit salad crafty creations

Students demonstrate knowledge of fractions through creating their very own simulated ‘fruit salad’. Pose the questions: if you were to create a fruit salad what would it have in there? In what ratios/proportions? Are there any fruits you wouldn’t want in there? Which fruits go/don’t go together? Showcase your understanding ...

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Practical numbers: Part 2

In this lesson we use the context of an ancient bazaar to investigate measurement systems. Students select a name and base number for their system of measurement, using weights made from clay or similar material. They divide their clay into possible unit fractions to generate their set of weights. They assign a fictional ...

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Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.