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Note the music

We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...

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Home automation with AI

Home automation is all the rage. You talk to your mobile phone to control the lights, the fan, the air conditioner, or your pool pump. But how does it work? In this lesson, we explore the AI that could power a home automation system.

Assessment

BBC micro:bit project

The teacher assesses the student’s knowledge and skills using the student’s project log, self-reflection and think aloud.

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DT Challenge - 5/6 Blockly - Networking with Micro:Bit

Learn how to code the micro:bit to use the radio! In this DT Mini Challenge, you can create wireless networks to send pictures and messages around the room! You'll start by sending simple messages, but work up to making your own interactive games with your friends! Dive on in and you'll be sending secret messages in no time!

Downloadable

DT Challenge - 5/6 Blockly - Chatbot

Write programs to solve problems with code and create word games! In this DT Challenge, you'll learn how to play Mad Libs, Questions, Taboo, and Word Chain, and even write your very own Pirate Chatbot! Can you fool your friends into thinking they're talking to a real person? Learn how to create a series of word games with ...

Downloadable

DT Challenge - 5/6 Blockly - Satellite

Learn how to use the Turtle in Blockly to draw and create with code. You'll draw a satellite piece by piece, building up your coding skills and learning advanced programming concepts like loops and functions.

Downloadable

digIT Robotics workbook

This brief lesson provides an introduction to coding MakerBots (mBots) using a block language. It provides introductory information about the robot's sensors, motors and microcontroller so students can control the mBot.

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Visual to text coding: Lesson 11

This is the eleventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. It builds on the coding concept of functions. With the addition of parameters, functions allow the programmer to adapt their reusable code’s behaviour, tapping into the Computational ...

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Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.

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AI image recognition - exploring limitations and bias

A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.

Online

Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

Text

Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

Video

Unplugged Activity: Graph Paper Programming

This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One student takes on the role of "programmer", drawing arrows and scribbles on paper to guide the other student to re-create a particular picture. For more information on the activities ...

Video

MathXplosion, Ep 47: Creative problem solving

Have you ever had a problem you couldn't solve? Here's an idea: act it out! You can use puppets, objects or people to act out the problem by trying to do what the people or things in your problem do. It will help you because you are actually doing the problem!

Video

Hour of Code: Saloni on the If/Else block

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is and looks at how If/Else blocks can be used to program the movement of a zombie character. This is the fifth of seven clips in ...

Video

Hour of Code: Saloni teaches If/Else statements with Scrat the Squirrel from Ice Age

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is. With the help of Scrat the Squirrel from Ice Age, she goes on to demonstrate how If/Else blocks can be used to program characters' ...

Video

Hour of Code: Mark Zuckerberg teaches Repeat Loops

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this instructional video, Facebook's Mark Zuckerberg explains what a Repeat Loop is and how to use the repeat block. This is the second of seven clips in the Hour of Code tutorial. To ...

Video

Unplugged Activity: Computational Thinking

This video introduces one of code.org's unplugged activities. It discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems. The goal of the lesson is for a group of students to write a set of instructions for another group of students ...

Video

MathXplosion, Ep 20: Crack an ancient Roman code

Decrypt the ancient cipher box used by Julius Caesar over 2,000 years ago! By shifting the alphabet or replacing one letter for another further down the alphabetical sequence, you can crack a coded message. The secret to a cipher is one special piece of shared information, known as a key. This shared key is required for ...

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.