Mathematics / Year 2 / Number and Algebra / Number and place value

Curriculum content descriptions

Investigate number sequences, initially those increasing and decreasing by twos, threes, fives and tens from any starting point, then moving to other sequences (ACMNA026)

Elaborations
  • developing fluency and confidence with numbers and calculations by saying number sequences
  • recognising patterns in number sequences, such as adding 10 always results in the same final digit
General capabilities
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Skip counting,  Arithmetic sequences

Video

MathXplosion, Ep 6: Zero the hero

What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting.

Interactive

Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

Interactive

Musical number patterns: musical times

Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...

Online

reSolve: Place Value Cards

This sequence of two lessons explores the multiplicative place value properties of numbers. Students learn to represent numbers up to 1000 as multiples of 100s, 10s and 1s. Students skip count according to random arrangements of place value cards and explore whether the order of the cards affects the totals. They then use ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Online

Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

Online

MoneySmart: Kieren's coin

This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...

Downloadable

Understanding Australian coins

This lesson is about Australian coins, their features, and their value. During the lesson, students explore what Australian coins look like, their value and their purpose. They identify and describe the features and value of Australian coins and make simple calculations using coins.

Online

Number sequence: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Number sequence. Students work towards being able to recognise, represent and order numbers up to 120. They use partitioning and various counting processes to make sense of and represent numbers in different ways.

Online

Repeating and growing patterns: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Repeating and growing patterns. Students begin to appreciate patterns that occur around them. They learn to recognise, copy and continue different repeating patterns and observe natural patterns in the world around them.

Online

Skip-counting with Bee-bots

Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.

Downloadable

The teen game

Students use standard place-value partitioning to represent 'teen' numbers.

Downloadable

Pattern pursuit

Students identify, describe and create repeating patterns.

Downloadable

The animals went in two by two

Students recall the twos number sequence and use skip counting by twos to count a collection.

Downloadable

Algebra: Foundation to Year 9

This comprehensive resource describes the progression of algebra-related ideas and algebraic thinking. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in algebra including teaching and cultural implications.

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Mind Mapping Numbers - Calculate

This activity provides a way for children to show and tell what they know about numbers. It can be modified for different age groups and used every day with a different number.

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See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

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Whisper Whisper Loud - Calculate

This game explores number sequences and practises skip counting.

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Work sample Year 1 Mathematics: Donuts

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.