F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Your search returned 10 results
A page with a focus on using GeoGebra to enhance student understanding of various geometric properties and the importance of reasoning in proof. A laptop-friendly resource that includes supporting activities and links to resources.
An animated tutorial about using a calculator to find an angle when given a trigonometric ratio. An interactive quiz is included.
interactive activities that guide students to explore the interior and exterior angle sums of polygons.
Interactive activities that guide students to investigate properties of parallelograms.
Interactive activities that guide students to consider the use and presentation of geometric reasoning.
A 2D Shapes tool that can be used to create geometric objects such as quadrilaterals, circles, triangles, lines, arcs, rays, segments and vectors on a coordinate grid. Plot and label the vertices to reveal the internal angles, side lengths, area and perimeter, then manipulate the shapes on a grid to transform their shape ...
This is a website designed for both teachers and students that introduces congruence of shapes in the plane through transformations. In particular, transformations, translations, reflections in an axis and rotations of multiples of 90 degrees are used to define congruence and to identify congruent shapes. The four congruence ...
This is a website designed for teachers and students in year 5, and addresses the topic of angles. It contains material on the vocabulary used when dealing with angles, and introduces the measurement and construction of angles using a protractor. There are pages for both teachers and students. The student pages contain ...
This web-based, multimedia resource focuses on the geometry of the Stage 4 and Stage 5 Mathematics syllabus. It comprises 70 dynamic html worksheets, each exploring a different outcome in Stage 4 and Stage 5 geometry.
This is an interactive resource containing two activities about estimating and measuring angles. In the angle estimation activity, users can select acute, obtuse or reflex angles, or any angle between zero and 360 degrees. In the angle drag activity, one arm of the angle can be dragged to rotate around the vertex, creating ...