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YuMi Deadly Mathematics Professional Learning

This is a teacher resource about a project to provide professional learning to teachers on the YuMi Deadly Maths program, designed to improve mathematics learning for F-9 students in Aboriginal and Torres Strait Islander and low-socio-economic status schools. A method section describes key teaching strategies including ...

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Secondary mathematics: different representations

These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use different representations ...

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Secondary mathematics: using real data

These seven learning activities, which focus on the use of 'real data' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use the three content strands ...

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Raising the Bar Closing the Gap maana

This teacher resource is about the maana (moving forward) program that supports Aboriginal students through a whole-school approach to literacy and/or numeracy and cultural inclusion. The program is an extension of the Raising the Bar reform and is implemented in five regional and rural schools in Tasmania. The resource ...

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Standing Tall in Literacy and Numeracy

This teacher resource is about a strategy called Standing Tall in Literacy and Numeracy that targets Aboriginal students' transition to the Foundation year and improved achievement in literacy and numeracy throughout the primary years. The strategy was developed by St Joseph's Primary School in Taree, New South Wales. The ...

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Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...