F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 2 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive and multiplicative situations, including money transactions; represent situations and choose calculation strategies; interpret and communicate solutions in terms ...
This game gives students opportunities to practise addition and subtraction strategies and develop algebraic thinking by finding unknown values in additive equations.
In this lesson students investigate odd and even numbers.
This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.
In this game, students add single digit numbers and subitise domino dot patterns.
This planning resource for Year 2 is for the topic of Addition and subtraction. Students explore and test a range of computation strategies to solve additive situations – situations involving addition and subtraction.
This planning resource for Year 2 is for the topic of Patterns and number facts. Students consolidate their knowledge of number facts up to 20 and are encouraged to practise these to aid recall. They learn number facts for addition and subtraction up to 20, becoming familiar with the different combinations. Students recall ...
This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.
In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.
In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.
The focus of this activity is to find out what students know about different addition strategies.
The focus of this activity is to discover if students can use numbers to describe a pattern that it written as a description. From here we are interested in finding out if students can interpret the pattern, discover the rule and apply this rule to find missing or future terms.
This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.
Addition and subtraction using an interactive bread frame. Encourages the use of different strategies to solve addition and subtraction problems. Drawing tools enables students to annotate work to show their understanding. Write equations with the text tool. Free when reviewed on 12/5/2015.
This activity gives students practice in identifying the value of coins and notes. It also reinforces the concept of exchanging money for goods. The different levels all use a shopping context and the same basic functionality. Each level takes approximately 15 minutes.
This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.
This is a teacher resource consisting of a set of student activities designed to encourage learning about the appearance and value of money, accompanied by copy masters and a detailed teacher guide for each activity. The activities make use of Australian coins and notes, and also Japanese and Singaporean coins, and include ...
This learning object helps students to recognise Australian currency through matching notes and coins. Students match different combinations of notes and coins to arrive at the same value in multiple ways. The learning object has four different levels working through matching: same coins, coins of different values, coins ...