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Listed under:  Mathematics  >  Number (Mathematics)  >  Counting  >  Subitising
Online

Addition and subtraction: Foundation – planning tool

This planning resource for Foundation is for the topic of addition and subtraction. Students begin to appreciate patterns that occur around them. They learn to recognise, copy and continue different repeating patterns and observe natural patterns in the world around them.

Online

Addition and subtraction: Year 2 – planning tool

This planning resource for Year 2 is for the topic of Addition and subtraction. Students explore and test a range of computation strategies to solve additive situations – situations involving addition and subtraction.

Interactive

Greatest Of All Thieves (Estimating and subitising)

Gasp! The goat burglars robbed the piggy bank and stole all the pig's money! As a team, use subitising to estimate how big the heist is and recover the fortune from those greedy goats. Then, use number sentences to explain your thinking. Mathematical ideas and strategies this game supports: - Estimate the total of a collection ...

Online

Number sequence: Foundation – planning tool

This planning resource for Foundation is for the topic of Number sequence. Students establish foundational ideas and skills in number. There is a focus on subitising – instantly recognising and naming the number of objects in small collections of up to 5 (without counting).

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Work sample Foundation Year Mathematics: Knowing numbers

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Bead Strings - Calculate

Bead strings are a great tool to make with children to model numbers in a variety of ways.

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Bunny Ears - Calculate

This quick game encourages students to use their fingers to model numbers in different ways.

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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Mathematics – Multi-age – Year A – Unit 10

This unit develops understanding and skills of position and chance.

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Yuendumu leaf games: representing stories

In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.

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Yuendumu leaf game: introduction

In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.

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Yuendumu leaf games: create a poster

In this final of these three lessons, students work in groups to reflect on and record their learning about representing number stories using Yuendumu leaf games and stories. They represent their leaf stories using pictures and numerals.

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Mathematics – Multi-age – Year A – Unit 11

This sample unit provides further develops students' knowledge, understanding and skills of place value and number representation.

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Mathematics – Multi-age – Year A – Unit 9

Smaller numbers can be found hiding in understanding, and skills of combining and separating quantities.

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Mathematics – Multi-age – Year A – Unit 6

This sample multi-age unit explores the big idea 'equal means equivalent'.

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Mathematics – Multi-age – Year A – Unit 4

Smaller numbers can be found hiding in bigger numbers – develops student knowledge, understanding and skills in using combinations of numbers.

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Mathematics – Multi-age – Year A – Unit 1

Collections of ten are really useful – this unit develops student knowledge, understanding, and place value skills, and how attributes can be used to sort objects.

Downloadable

Spot the number

Students recognise amounts to five without counting.

Online

Number: Taking handfuls

This sequence of 6 tasks explores relationships between numbers 1 to 20 through subitising, comparison, and using 5 and 10 as benchmarks. Students organise collections and use subitisable patterns to help count the total in their collection. Students also compare their collection with a friend to see who has more and who ...

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How Many? - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.