F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This sequence of two lessons explores the use of arrays to determine how many objects are in a collection. Students use strategies such as skip counting, repeated addition and partitioning the array into smaller parts. They investigate how some numbers can be represented as an array in different ways. They also explore ...
This lesson explores algebra by generalising results from arithmetic used in 'think of a number' games. Students connect arithmetic operations with algebraic notation and visualisations. The lesson begins with an observation made using arithmetic that students then justify and extend using algebra. The lesson is outlined ...
This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ...
This sequence of lessons aims to develop understanding of algebra as generalised arithmetic. Students learn to express 2- and 3-digit numbers in a general form and use this to explain results of arithmetic operations involving numbers with their digits reversed. The task links the ideas of place value with algebraic reasoning. ...
This task explores arrays through the context of a tiling a courtyard. Students are given the total cost of tiling a courtyard and use this to calculate the price for individual tiles. They then explore the cost of different tiling designs to determine if one is cheaper than another. Each lesson is outlined in detail including ...
This is a 24-page guide for teachers. The module introduces the integers, order of the integers and operations on the integers.
This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...
This is a website designed for both teachers and students that addresses multiplication and division of decimals from the Australian Curriculum for year 7 students. It contains material on multiplication and division of decimals and helps students to understand multiplication and division as inverses of each other. There ...
This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the types of problems that require multiplication for their solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive laws is described. ...
This is an interactive game for two students in which they solve arithmetic problems, similar to 'Connect four'. The players can choose to work with whole number and integer addition, subtraction, multiplication and division. The length of time each player will have and the level of difficulty of the problems can also be ...
This is a website designed for both teachers and students that addresses algebraic expressions from the Australian Curriculum for year 8 students. It contains material on using simple positive and negative fractions, substitution, collecting like terms, taking products, and expanding brackets using the distributive law ...
This is a 15-page guide for teachers. This module introduces percentages and their many uses in science, commerce and measurement.
This is a 16-page guide for teachers that provides an introduction to fractions. It covers ordering, the four basic arithmetic operations, cancelling, writing in simplest form, the use of the area model for multiplication and the use of the number line for ordering, adding and subtracting. A history of the development of ...
This is a unit of work integrating aspects of the year 6 mathematics, English, geography, and economics and business curriculums around planning a nature fun park. The unit is intended to take about eight hours. It consists of eight sets of student activities supported by teacher notes, including mapping, holding discussions, ...
The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.
This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...
A short, animated tutorial about expanding brackets, followed by an interactive quiz.
This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...
When is a times table useful? Watch this video to see an example of when knowing a five times table comes in handy. Can you think of another example where knowing the times table could be useful?
This sequence of two lessons gives students opportunities to explore and share strategies for solving algebraic problems. The lessons focus on open-ended problem solving and developing multiple approaches to solving problems algebraically such as using like terms and substitution. Students work individually and in small ...