F-10 Curriculum (V8)
F-10 Curriculum (V9)
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As a team, use your knowledge of tens and ones place values to help the goats release the treats from the piñata and have the GOAT party! Mathematical ideas and strategies this game supports: - Increasing and decreasing the value of 2-digit numbers. - Identifying the value of a digit based on its position in a numeral. - ...
This is a website designed for both teachers and students that addresses multiplication and division of decimals from the Australian Curriculum for year 7 students. It contains material on multiplication and division of decimals and helps students to understand multiplication and division as inverses of each other. There ...
An animated tutorial about terms and 'like' terms, followed by an interactive quiz.
This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...
A laptop-friendly resource with a focus on student use of spreadsheets to calculate various income and taxation problems. A debate on the merits of income sources is included.
A short, animated tutorial about expanding brackets, followed by an interactive quiz.
An animated tutorial with a focus on collecting 'like' terms to simplify expressions. An interactive quiz is included.
This is an interactive game for two students in which they solve arithmetic problems, similar to 'Connect four'. The players can choose to work with whole number and integer addition, subtraction, multiplication and division. The length of time each player will have and the level of difficulty of the problems can also be ...
This is a website designed for both teachers and students that addresses addition and subtraction of fractions. There are pages for both teachers and students. The student pages contain interactive questions for students to check their progress in the topics.
This is a website designed for both teachers and students that addresses algebraic expressions from the Australian Curriculum for year 8 students. It contains material on using simple positive and negative fractions, substitution, collecting like terms, taking products, and expanding brackets using the distributive law ...
This is a website designed for both teachers and students that addresses multiplication and division of fractions from the Australian Curriculum for year 7 students. It contains material on multiplication and division of fractions and explains how to deal with whole numbers and mixed numbers when multiplying and dividing ...
This is a website designed for both teachers and students that addresses the expression of one quantity as a fraction of a second quantity from the Australian Curriculum for year 7 students. It contains material on using the unitary method to solve fraction problems. There are pages for both teachers and students. The student ...
The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.
Help a town planner to design two site plans for a school. Assign regions on a 10x10 grid for different uses such as a playground, canteen, car park or lawn. Calculate the percentage of the total site used for each region. Use a number line to display fractions and equivalent fractions.
Use an array-building tool to help solve multiplications. Explore strategies to break up multiplications. Create and solve easy multiplications such as 9x3. Examine relationships between rows, columns and areas in arrays.
Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...
Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...
Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, 7664. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot ...
This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...
Explore facts about the life of cassowaries: physical characteristics; diet; habitat; life cycles; and locations. Interact with graphs to see how much people can help cassowaries. Work through ecology notes and resources. Answer questions as you go; express your answers as fractions. This learning object is one in a series ...