F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
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So, you have your new project in Scratch - now it's time to add a Sprite!
Make your Sprite jump, move, say something or change costume.
Tell your Sprite where to go - get your Sprite to move in all different directions - left, right, up, down
Want to make your own games? Scratch is a programming language, created by MIT, that makes it easy to create interactive art, stories, simulations, and games. Explore your ideas and share your creations online.
A computer character is called a 'sprite'. Can you delete the cat sprite from your Scratch card?
There are all sorts of sounds you could add to your Scratch project. Give your project that extra 'oomph' by adding sounds.
Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of managing a project and communicating online is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students manage a project and follow the problem ...
This is a unit for Year 6 from the Scope and sequence resources from the DT Hub. The topic of collaboration and protocols is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Using a relevant context such as disaster management, students ...
Watch as Jamie Teherani from MIT, demonstrates how a big, mechanical computer made from wood works. What does it have in common with the high-tech computers of today?
Are you interested in finding out about computer coding? Watch this clip to see why some famous faces are promoting the benefits of learning computer programming. See how some young students are learning to code and finding that it's not that hard after all!
Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This sequence of seven lessons challenges students to use simple equipment to predict, observe and represent motion. They create a series of graphs to represent motion and construct instruments to measure forces in one and then two dimensions. They interpret these representations to develop concepts of force and motion. ...
This resource is in the style of an 'authentic' scientific investigation. The investigation is set in a crime lab where finding the densities of the various items can solve the crime. The tool enables students to explore mass and volume for a variety of solids and liquids and hence determine their densities.
This resource consists of 3 sets of illustrated slides with voice over presenting detailed information and explanations of an experiment used to investigate the action of amylase on starch and the optimum pH for the action of protease on egg white protein. Results are provided and interpreted using tables and graphs. More ...
This resource consists of 2 sets of automated illustrated slides with voice over presenting information about aerobic respiration and compares respiration with burning.
This resource contains information about how to calculate the amount of sugar and number of kilojoules in soft drink and fruit juices and brief explanation for students the effect of consuming too much sugar.
This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.
In this sequence of lessons students explore how electrical energy can be transferred and transformed in electrical circuits, using Makey Makey boards as the basis for experimentation and recoding of data.