Design and technologies / Year 9 and 10 / Design and Technologies Knowledge and Understanding

Curriculum content descriptions

Investigate and make judgments, within a range of technologies specialisations, on how technologies can be combined to create designed solutions (ACTDEK047)

Elaborations
  • examining factors influencing the design of a product that has an explicit environmental emphasis, for example the low-flush toilet
  • critiquing product manufacturing processes in relation to society, ethics, and sustainability factors, for example a mechanised entertainment system; an interactive multimedia product to teach a concept to a student in a country in Asia
  • critiquing the social nature of services, for example a signage system to manage students and community members during a school function (signs may include words, pictures and/or braille); organisational system for an aged-care facility
  • critiquing environments in relation to preferred futures in relation to society, ethics and sustainability practices, for example the refurbishment of a local playground; the re-design of a local wetland
General capabilities
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Design,  Engineering,  Deductive reasoning

Interactive

Thermal comfort – sustainability action process (Years 7–10)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.