Browse Australian Curriculum (version 8.2) content descriptions, elaborations and find matching resources.
F-10 Curriculum
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This sequence of two lessons students investigate streaks in statistical data. They develop tests for randomness in order to distinguish between random and non-random results and use their understanding of randomness to investigate the existence or otherwise of the 'hot streak' phenomenon in basketball. Each lesson is outlined ...
This sequence of lessons invites students to collect data about letter frequency in a variety of text sources. They use their findings to critically evaluate letter point values in Scrabble, compare them to historical values, create their own themed Scrabble point values and to decipher an encoded excerpt of text. Each ...
This sequence of two lessons explores how statistical techniques that rely on randomly generated data can be used to solve problems. In the first lesson, students compare different methods for calculating the area of an irregular shape, using the context of oil spill maps. They are introduced to the Monte Carlo method for ...
This teaching resource outlines an introductory activity for students involving rolling two dice multiple times, adding the numerical value shown on the faces and recording the outcome using a tally sheet. The resource could be used by teachers to plan a class activity, or for students to carry out at home. The resource ...
This is a website designed for both teachers and students in year 5, and addresses components of the probability topic. It is particularly relevant for discussing chance experiments where the probability of events is equally likely and for describing those events using fractions. There are pages for both teachers and students. ...
This is a 13-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. In year 7, students revisit simple situations with a clear and easily listed number of possible outcomes that can, or may, be assumed to be equally likely. In ...
In this sequence of two lessons, students determine their chances of winning the game 'rock paper scissors', then test their chances by playing against another player and in a simulated game. Students look at the psychological aspect of the game and recognise that there is a strategy to increase your chance of winning. ...
This sequence of four lessons explores probability in real world situations including advertising, games and population sampling. Students calculate probabilities, represent probabilities as fractions, decimals and percentages, perform chance experiments with small and large sample sizes and graph their results, examine ...
This is a 17-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. Experiments involving known probabilities are considered and what is observed is compared with what is expected. This is carried out with both small and large ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...