Mathematics / Year 1 / Statistics

Curriculum content descriptions

acquire and record data for categorical variables in various ways including using digital tools, objects, images, drawings, lists, tally marks and symbols (AC9M1ST01)

Elaborations
  • discussing methods of collecting data to answer a question, such as “What types of rubbish are found in the playground?”, sharing ideas and trying out some of the suggested methods; reviewing the data collected and explaining how they might change the way they collect data next time
  • collecting and recording information on a topic of interest using lists; for example, “how many people follow a particular football team” or “what colour eyes each person has”; examining the data, to generate some questions that it could answer, then rearranging the data or collecting different data to answer the question
  • creating a tally to record data while observing events such as the year level of students using the bike shed; deciding on the possible categories before the observations are taken, then reviewing the data afterwards to notice whether the tally was effective
  • using star charts with stickers or emojis to represent class data; for example, using emojis on a personal feeling chart to represent how they are feeling each day or using emojis to represent activities on the class calendar
  • role-playing being a chatbot asking simple yes/no questions and collecting data, and representing the data using virtual manipulatives, stickers or emojis
  • exploring ways of representing, sharing and communicating data through stories and symbols used by First Nations Australians
General capabilities
  • Numeracy Numeracy
ScOT terms

Data representation,  Tallies

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reSolve: Statistics: How far goes my car?

This sequence of 3 lessons engages students in making predictions, collecting, and recording data about the distances their toy cars travel. This hands-on approach allows students to use the data they gather as evidence to refine their subsequent predictions. Key learning goals, pedagogical tools and design decisions for ...

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Rice baby

This module connects students to the world around them as they discover that each person is unique whilst also sharing common traits and needs. Students cultivate a sense of empathy and experience different perspectives by being encouraged to care for their rice baby. The module includes a comprehensive teacher guide, curriculum ...

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Years 1–2: Ways we represent data

In this scope and sequence unit students represent objects, ideas and events as pictures, symbols, numbers and words. Students represent the data they have acquired in different ways.

Downloadable

First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

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reSolve: Statistics - Planning Playgrounds

This sequence of four lessons engages students in sorting, classifying, representing and interpreting data in order to plan a playground for their school or community. Students choose simple questions for a survey, gather responses and make simple inferences from their data. They then create picture graphs and explore how ...

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reSolve: Authentic Problems: Target Ball

This sequence of four lessons explores the relationship between an informal unit of measure and what is being measured using the context of designing a game of 'Target Ball'. Students work in groups to collect data on how far their chose ball rolls, using a cut-out foot as an informal unit of measure. They represent and ...

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A year on a farm

This resource is a 50 page pdf integrated inquiry unit, for junior primary students, exploring farm life and farm produce. It uses the five stage inquiry model to sequence activities on the importance of measuring time in farm production. Topics explored are: how do farmers grow animals and crops?; how are these processed ...

Interactive

Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

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Count Us In, Ep 9: Using data about favourite foods

Flynn helps Dodly gather information about monsters' favourite foods for Dodly's new cafe menu. Watch and learn while the two monsters research their friends' favourite foods and then display and organise this information. Will Flynn ever get fed at Cafe de Dodly?

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reSolve: Place Value: Number Sorting

This sequence of two lessons explores sorting numbers and place value. In the first lesson students identify the value of digits in a number and also build correct terminology to sort and describe 1-digit, 2-digit and 3-digit numbers. In the second lesson, students are challenged to use Venn diagrams to sort and describe ...

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reSolve: Authentic Problems: Grandma's Soup

This sequence of four lessons focuses on counting large collections of objects and developing efficient counting strategies. Students explore the ambiguous nature of a 'handful' and investigate how different sized hands and different grabbing techniques will result in different quantities of macaroni. Each lesson is outlined ...

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reSolve: Number: Margot’s macaroni

In this sequence of three tasks, students take handfuls of macaroni and investigate efficient counting strategies to check whether their handful contains 100 pieces. Students explore how organising a collection into equal groups makes counting quicker, easier, and more accurate. Different arrangements also support them ...

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Play School: Buttons and shapes

Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?

Video

Count Us In, Ep 11: We can help you keep count!

Dodly is trying to keep count of the number of sheep in the backyard. Flynn helps Dodly to keep count by representing the numbers in different ways. They use models, drawings, strokes and numerals to keep count. Also discover the ways different cultures have recorded numbers.

Interactive

Hundreds, tens and units

This is an interactive resource that represents numbers visually as groups of hundreds, tens and units. It can be used to count numbers by partitioning them based on place value, or to represent numbers by building them from grids of hundreds, tens and units. The numerals matching the visual representations can be visible ...

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Visualising data for a game of Kolap: Part 2

In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.

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Recording data in a game of Kolap: Part 1

In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.

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TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

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Growing food

This module focuses on the environmental conditions that affect the growth of plants. The module includes a comprehensive teacher guide, curriculum links, materials lists, design process guides and printable student resource sheets. The resource also provides an editable module template, is supported by online professional ...

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Our magnificent thing

This module focuses on repurposing rubbish, giving students the opportunity to consider sustainability and the impact of their lifestyle choices on the environment. Based on the fiction picture book, The Most Magnificent Thing by Ashley Spires, students are encouraged to repurpose recyclable items to create their own most ...