Mathematics / Year 3 / Measurement

Curriculum content descriptions

recognise and use the relationship between formal units of time including days, hours, minutes and seconds to estimate and compare the duration of events (AC9M3M03)

Elaborations
  • estimating how long it would take to read a set passage of text, and sharing this information to demonstrate understanding of formal units of duration of time
  • planning a sequence of events based on estimates of the duration of each event; for example, planning a set of activities for a class party by estimating how long each game or activity will take
  • reading or setting the time on digital devices to the minute or second; for example, setting an online timing device to count down from a set time; or setting the time on a digital clock
  • using sand timers and digital timers to measure and check estimates of short durations of time, such as one minute, \(3\) minutes and \(5\) minutes
  • exploring how cultural accounts of First Nations Australians explain cycles of time that involve the sun, moon and stars
General capabilities
  • Critical and creative thinking Critical and Creative Thinking
  • Numeracy Numeracy
ScOT terms

Time,  Time units,  Estimation (Measurement)

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Time Year 3 & 4 - Calculate

This lesson focuses on different ways to tell time.

Video

BTN: Leap second

We all know there are 60 seconds in a minute... or are there? Every few years an extra second is added to a day, and this is called a 'leap second'. Find out why we have leap seconds and why they mightn't be around for much longer.

Interactive

Time tools: 12-hour to the minute

Explore time by using the clock controls to change and match times on analogue and digital clocks. Explore 12-hour time and the passing of time from am to pm. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries.

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reSolve: Measurement - Jump!

In this sequence of two lessons, students investigate how far they can jump and explore the jumping distance of a range of animals. Students first estimate the distance they can jump, then undertake an investigation by jumping using a range of techniques. Class data is recorded and displayed and students compare their jumping ...

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reSolve: Authentic Problems: Bottle Flipping

This sequence of four lessons explores fractions and statistical reasoning through conducting a series of fair tests to answer the question 'What fraction of a bottle needs to be filled with water to be the best for bottle flipping?'. The lessons focus on building understanding of fractions and collecting, organising and ...

Downloadable

reSolve: Statistics - Licorice Lines

This sequence of two lessons explores the concept of statistical variation. Students make licorice logs both by hand and by using a Play Doh machine. They record and compare the attributes of both types of licorice by plotting their findings and comparing the shapes of the two plots. Students are then challenged to produce ...

Video

For the Juniors: Drawing a floor plan

How do we know what a house will look like before it is built? Discover how house plans work by looking at the design of a house that Hugo's family is going to build. See how a floor plan shows the room layout. See drawings of what the house will look like from different views.

Video

Mixed Up Maths, Ep 2: High rise living

Who is tall that you know? For a person, what height would you say is tall? In this clip we see what it means to measure the length of something compared to measuring the height of something. Find out the height of the tallest person in the world, measured in centimetres. Compare that to your own height. You'll be amazed ...

Interactive

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Interactive

Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Interactive

Sustainable transport – sustainability action process (Years 3–6)

This sustainable transport learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

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TIMES Module 3: Measurement and Geometry: time - teacher guide

This is a 20-page guide for teachers containing an introduction to the units of time and how to measure time. Time between events, time lines and timetables are considered. A brief history of the development of these concepts concludes the module.

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The long walk

This set of learning activities challenges students to design shoes using recycled materials. The module includes a comprehensive teacher guide, curriculum links, materials lists, design process guides and printable student resource sheets. The resource also provides an editable module template, is supported by online professional ...

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Measurement (Measure My Island) - Calculate

This activity allows students to learn about measuring by measuring attributes of irregular shapes. The use of informal units is an important step in order to develop understandings of what it looks like when measuring the attributes of length, perimeter and area.

Video

For the Juniors: Measure ingredients to make a cake

Sarah is following a recipe. There are some different units of measure used in the recipe. Watch the video to see what these measurement words are. How much of each ingredient is needed? How are the ingredients combined to make the cake?

Interactive

Rainforest: use compass points

Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.