Mathematics / Year 3 / Number

Curriculum content descriptions

add and subtract two- and three-digit numbers using place value to partition, rearrange and regroup numbers to assist in calculations without a calculator (AC9M3N03)

Elaborations
  • using partitioning and part-part-whole models and the inverse relationship between addition and subtraction to solve addition or subtraction problems, making informal written “jottings” to keep track of the numbers if necessary
  • using physical or virtual grouped materials or diagrams to make proportional models of numbers to assist in calculations; for example, to calculate \(214 + 325\) representing \(214\) as \(2\) groups of \(100\), one group of \(10\) and \(4\) ones and \(325\) as \(3\) groups of \(100, 2\) groups of \(10\) and \(5\) ones resulting in \(5\) groups of \(100, 3\) groups of \(10\) and \(9\) ones which is \(539\)
  • choosing between standard and non-standard place value partitions to assist with calculations; for example, to solve \(485 + 365\), thinking of \(365\) as \(350 + 15\), then adding the parts, \(485 + 15 = 500\), \(500 + 350 = 850\)
  • solving subtraction problems efficiently by adding or subtracting a constant amount to both numbers to create an easier calculation; for example, \(534 \space– \space395\) adding \(5\) to both numbers to make \(539 \space – \space400 = 139\)
  • justifying choices about partitioning and regrouping numbers in terms of their usefulness for particular calculations when solving problems
  • applying knowledge of place value to assist in calculations when solving problems involving larger numbers; for example, calculating the total crowd numbers for an agricultural show that lasts a week
General capabilities
  • Numeracy Numeracy
ScOT terms

Associativity,  Written calculations,  Subtraction,  Place value,  Addition

Interactive

Goat Crashers (Mental calculations with unconditional probability) - ABC Education

Using your knowledge of different operations, join the Pig Posse to help kick them out before they eat everything. Or join the goats and move on in! Mathematical ideas and strategies this game supports: addition and subtraction with 1–30; multiples of 2, 3, 4, 5, 6, 8 and 10; dividing by 3, 4, 5, 6, 8 and 10.

Interactive

Goat Grommets (Mental computation and dependent probability) - ABC Education

As a team, you'll need to use your understanding of probability to decide which waves your surfer should catch — or when to play it safe and head in. Use mental addition to calculate your score. Enjoy the surf but watch out for the shark pig! Mathematical ideas and strategies this game supports: the probability of an occurrence ...

Interactive

Goat Squad (Partitioning numbers and dependent probability) - ABC Education

The Rocksteady Reds cheer squad is competing against the Blue Boing Boings to be the first to build a triangle and win the cheerleading competition. Will you use your strategies for addition and partitioning numbers to help your team win? Mathematical ideas and strategies this game supports: addition and partitioning numbers; ...

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Race to... - Calculate

This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.

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ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

Interactive

Piñata Party Tens (2-digit place value)

As a team, use your knowledge of tens and ones place values to help the goats release the treats from the piñata and have the GOAT party! Mathematical ideas and strategies this game supports: - Increasing and decreasing the value of 2-digit numbers. - Identifying the value of a digit based on its position in a numeral. - ...

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Pattern & Algebra Year 3 - Calculate

The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. At this stage, ...

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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Salute - Calculate

This game gives students opportunities to practise addition and subtraction strategies and develop algebraic thinking by finding unknown values in additive equations.

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Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

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reSolve: Addition: Chess - The Rook

This lesson engages students in investigating place value and the addition and subtraction of numbers by exploring computation on the number chart. Students analyse the moves of a rook chess piece and how the value of the numbers change as he moves. This builds into an exploration of how the number chart can be used as ...

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Interactive

Wishball challenge: hundreds

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

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reSolve: Algebra: Number Sequences

This sequence of lessons aims to build students' algebraic thinking through explorations of additive number patterns. Students are challenged to solve problems to generate patterns, explore strategies for addition and subtraction and apply their skills to constructing their own new patterns.The lessons are outlined in detail ...

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reSolve: Measurement - Jump!

In this sequence of two lessons, students investigate how far they can jump and explore the jumping distance of a range of animals. Students first estimate the distance they can jump, then undertake an investigation by jumping using a range of techniques. Class data is recorded and displayed and students compare their jumping ...

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reSolve: Multiplication - Domino Arrays

This sequence of two lessons explores multiplicative thinking through the use of arrays where all the parts of the array are not visible. The sequence encourages students to find the total number of items in an array by multiplication rather than counting by ones or skip counting. Connections between area, arrays and multiplication ...

Video

Fractions in the real world

How many quarters make up a whole? Watch this video to find out how else you can represent 2/4 and how to add up quarters to make a whole.

Video

What is a fractal?

Do you know what a fractal is? Basically, fractals are never-ending patterns created by repeated mathematical equations. In this clip, Yuliya, a student at MIT (in the USA) describes the properties of fractals and shows you where they can be found in technology and nature. Have a good look at the world around you and see ...

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BTN: What is an abacus?

An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?