Mathematics / Year 4 / Space

Curriculum content descriptions

create and interpret grid reference systems using grid references and directions to locate and describe positions and pathways (AC9M4SP02)

Elaborations
  • interpreting a grid reference map of a familiar location of interest, such as a map of the showgrounds, a food festival, a botanical garden, a park in the local area or a train station, and writing instructions using grid references for a friend to find them at a specified location
  • recognising that a spreadsheet uses a grid reference system, locating and entering data in cells and using a spreadsheet to record data collected through observations or experiments
  • comparing and contrasting, describing and locating landmarks, people or things in a bird’s eye picture of a busy scene, such as people in a park, initially without a transparent grid reference system overlaid on the picture, and then with the grid overlaid; noticing how the grid helps to pinpoint things quickly and easily
  • using different sized grids as a tool to enlarge an image or artwork
  • simulating the actions of autonomous or robotic vehicles moving to different positions within a grid, using grid references and directional language to describe positions and pathways; for example, imitating an autonomous mobile warehouse robot moving stock to different aisles, using grid reference systems to locate positions
General capabilities
  • Critical and creative thinking Critical and Creative Thinking
  • Numeracy Numeracy
ScOT terms

Location (Geometry),  Relative directions,  Landmarks,  Grid references

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Catch the Moon - Calculate

This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.

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Mystery Picture - Calculate

This activity asks students to follow directions and use grid coordinates to create a picture.

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Grid Games - Calculate

This game, played in on a grid on the classroom floor, challenges students to develop directional language and use coordinates to locate places on a grid. The instructions include multiple variations on the game which focus on different aspects of location and direction concepts.

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Maps Year 3 & 4 - Calculate

The focus of this activity is to encourage students to use trial and error and persistence to solve a mathematical problem.

Video

For the Juniors: Drawing a floor plan

How do we know what a house will look like before it is built? Discover how house plans work by looking at the design of a house that Hugo's family is going to build. See how a floor plan shows the room layout. See drawings of what the house will look like from different views.

Interactive

Rainforest: use compass points

Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

Interactive

Rainforest: use a grid map

Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

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Area and perimeter video

Use this video to connect area and perimeter to real world applications to set the context for why we are learning about area and perimeter.

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MathXplosion, Ep 42: Maths in nature

Maths can be found in living things and natural structures. Explore mathematical patterns in nature, such as the tessellating hexagonal units of a honeycomb, the bilateral symmetry of a leaf, the radial symmetry of a snowflake and spiderweb, and the number of right or left spirals on a pinecone or pineapple (Fibonacci numbers).

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MathXplosion, Ep 33: On the grid

Explore graphs, grids and mapping with a focus on reading and writing location data using coordinate geometry. Grids and maps illustrate the concepts of parallel/perpendicular lines (axes or labelled number lines), ordered pairs and intersection points.

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Right angle or acute angle?

What's the difference between a right angle and an acute angle? Find out!

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What is a fractal?

Do you know what a fractal is? Basically, fractals are never-ending patterns created by repeated mathematical equations. In this clip, Yuliya, a student at MIT (in the USA) describes the properties of fractals and shows you where they can be found in technology and nature. Have a good look at the world around you and see ...

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Mixed Up Maths, Ep 2: High rise living

Who is tall that you know? For a person, what height would you say is tall? In this clip we see what it means to measure the length of something compared to measuring the height of something. Find out the height of the tallest person in the world, measured in centimetres. Compare that to your own height. You'll be amazed ...

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MathXplosion, Ep 31: Heavy vs big

How would you measure and compare the weight of something? Learn why big things aren't necessarily heavy. All you need is something heavy and a lot of something light and you’ll be able to prove that weight is not the same as size.

Interactive

Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

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Taronga Zoo - Wild Australia: iPad app

This iPad app is designed for Stage 2 students to use while on excursion in the Wild Australia area in Taronga Zoo Sydney and at the Taronga Western Plains Zoo, Dubbo. Students create a field report from observations and can email and review their editable summary poster for further study back at school. The app has intuitive ...

Interactive

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Interactive

Sustainable transport – sustainability action process (Years 3–6)

This sustainable transport learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

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MathXplosion, Ep 4: Tessellation tricks

Learn how two shapes from a repeating tile cause a pattern to undergo a metamorphosis. Create the illusion of one animal slowly transforming into another, line by line. Is it a bird? Is it a fish?

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MathXplosion, Ep 45: How to make an origami frog

Origami folds have associated geometric patterns or "paper trails" in which we are able to visualise different types of triangles, angles, polygons, lines and symmetry. Use these patterns to turn a two-dimensional flat sheet of paper into a three-dimensional hopping frog!