Digital Technologies / Year 9 and 10 / Processes and production skills / Collaborating and managing

Curriculum content descriptions

select and use emerging digital tools and advanced features to create and communicate interactive content for a diverse audience (AC9TDI10P11)

Elaborations
  • locating relevant content by using Boolean operators or artificial intelligence search features of search engines and desktop search, for example queries with and and not or advanced image similarity search
  • using emerging technologies to add dynamic features to content, for example using a QR code to trigger an augmented reality (AR) overlay of how to use a tool safely in the workshop
  • incorporating interactive elements into content to assist with analysis, for example adding sliders to visualisations to allow the user to control and view time series data
  • ensuring content is accessible by using built-in accessibility features, for example using ALT tags in images inside HTML to ensure screen readers can communicate content for people who are visually impaired
  • combining the output from multiple generative AI sources to communicate a complex idea or narrative; for example, using images, sounds and text from a variety of tools to produce an interactive animation
General capabilities
  • Personal and social capability Personal and Social capability
ScOT terms

Information management,  Publishing,  Interactive media,  Software

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Game builder: Level 2

Designed for students with some experience of creating digital games, the sequence builds on skills developed in Game builder: Level 1. Students explore ideas for games. They then move through the more advanced aspects of making a video game including detailed ideation and structuring methods, creation of complex systems ...

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Years 9–10: Webpage design

This unit introduces students to key layers of webpage development that represent content, structure and presentation. Students develop simple webpages employing hypertext markup language (HTML) for the structure of webpage content, as well as Cascading Style Sheets (CSS) for styling. They explore aesthetics in modern webpage ...

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Human Anatomy with Virtuali-tee

In this learning activity, students explore human organ systems using Virtuali-tee. This t-shirt provides an Augmented Reality (AR) experience and deeper 360 degrees Virtual Reality (VR) experience to explore human anatomy.

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Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

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Creating a Biology AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.

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AI ethics - What's possible, probable and preferred?

The development and ubiquity of Artificial Intelligence raise a number of social and ethical matters that students can explore in the Digital Technologies classroom. This lesson idea outlines a project to help students frame such discussions using the curriculum Key Idea of Creating preferred futures, tying into Critical ...

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Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Australian Curriculum: Digital Technologies key concepts mapping - Years 9 and 10

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.

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Australian Curriculum: Digital Technologies: years 9-10

This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.

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Faith Lutheran College – PL ecosystem

This document illustrates the network of people and resources that make up Faith Lutheran College's Professional Learning ecosystem.

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Expert webinar video: In conversation with Paul Mead from She Maps: A wide-ranging discussion from women in Technology and unconscious bias to digital systems and the ethical and safety considerations of using drone technologies

Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...

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Faith Lutheran College – – Final report

This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.

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Faith Lutheran College – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of Faith Lutheran College's participation in the Digital Technologies in Focus project.

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Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.

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Expert webinar video: Russell Scott - Vortals: Augmented reality, virtual reality, 2D, 3D and game design lessons

Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.