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Digital Technologies / Year 3 and 4 / Processes and production skills / Investigating and defining

Curriculum content descriptions

define problems with given design criteria and by co-creating user stories (AC9TDI4P01)

Elaborations
  • recognising a range of familiar problems and defining achievable solutions using given design criteria, for example buying presents for family members within a specified budget
  • using responses to guiding questions to write a user story, for example a family member wants a way of entertaining their puppy when they are at school to stop it digging holes
  • co-creating a user story using a template such as ‘A has so that ’, for example ‘a sports team wants to access league rankings online so that they can see their progress’
  • developing a problem statement for collecting and managing information, for example how First Nations Australians rangers could monitor animal populations, such as local marine turtles, using global positioning systems (GPS)
  • co-creating user stories about exploring hard-to-reach locations, for example a school student wants to explore neighbouring countries classified as remote to compare how people live
General capabilities
  • Critical and creative thinking Critical and Creative Thinking
  • Literacy Literacy
ScOT terms

Design thinking,  Problem solving

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