Media arts / Year 9 and 10

Curriculum content descriptions

Plan and design media artworks for a range of purposes that challenge the expectations of specific audiences by particular use of production processes (ACAMAM076)

Elaborations
  • creating media artworks that reflect a refined understanding of how lenses, exposure and aperture work in photography and applying this knowledge in different lighting conditions
  • creating and editing a soundscape for a specific audience and intention and creating their own Foley tracks to evoke a response in an intended audience
  • refining use of software to create the layout for a magazine and selecting which fonts, colours, titles, photographs and articles are to be used, depending on the magazine’s genre, style and audience
  • creating fan remixes of popular video games to introduce the games to new audiences or creating mashups of existing media to comment on issues for different audiences
  • Considering viewpoints – societies and cultures: For example – What social or cultural issue can I represent in my computer game?
  • creating media artworks in a particular genre that intend to meet or manipulate the expectations of an audience.
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Film editing,  Sound effects,  Photography

Interactive

Snapseed - Google Play app

Retouch, adjust perspective and re-edit your photos with this photoediting tool. Free when reviewed 26/5/2015

Text

The Making of Monsters

In this lesson, students will investigate monsters in film and across cultures. Students will analyse film scores and soundtracks that feature monsters. Students will create original conceptions of a monster to present in a multimedia presentation.