English / Year 5 / Language / Expressing and developing ideas

Curriculum content descriptions

Explain sequences of images in print texts and compare these to the ways hyperlinked digital texts are organised, explaining their effect on viewers’ interpretations (ACELA1511)

Elaborations
  • interpreting narrative texts told as wordless picture books
  • identifying and comparing sequences of images revealed through different hyperlink choices
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Illustration,  Information and communication technologies

Interactive

Syllabus bites: types of sentences

A web page resource with information, teacher guides and activities on types of sentences to support the Australian Curriculum in English K–10. It has detailed activities, links to resources and quizzes.

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Alison Lester – writing your own books

This twelve video resource contains video of author and illustrator Alison Lester guiding students to create, first a collaborative whole class book and second, an individual book using digital technologies. In each video Lester discusses aspects of her creative processes and the books she has written. Her books are aimed ...

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A Terrible Shipwreck

This lesson plan was inspired by a painting of a multiple shipwreck on Deal beach in February 1870. Students will explore the factors that influence the readability of a piece of text and create a piece of writing in the style of a local newspaper for a defined audience.

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Viewing and Representing

Reading/viewing requires students to construct meaning by interpreting the parts (images, symbols, conventions, context) that are related to the visual message and to understand not only “what” the text is saying but “how” the text works. Find prompts, assessment rubrics and other supporting elements.

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The shape of text to come

This webpage includes a sample chapter of the book ‘The shape of text to come’ that can be downloaded. The chapter focuses on strategies to teach multi-modal texts including a helpful schema of questions that will help and support students’ understanding of this genre.

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Creation, Creation

This site features the work of upper primary school students who made short films exploring the great mysteries that they would like an answer to. Use the resource as inspiration for engaging with the process of film-making or to explore some creative narrative arcs.

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Media Representations Resource

This learning resource builds media literacy by examining how and why representations of people, places and ideas are constructed for television. Constructed for use by students, it includes video clips, commentary and discussion questions. The short learning tasks encourage students to critically reflect on their roles ...

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Little Lunch English Resource

Designed to complement the award-winning Little Lunch television series, this resource aims to support teachers working with Year 3-6 students. Little Lunch is a mockumentary series set in primary school following the lives of students and their teachers as they navigate schoolyard politics, interpersonal behaviour, friendship, ...

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Red Dirt Riders Resource

Red Dirt Riders is a 5-part documentary series showcasing Ngarluma Ngurra in Western Australia’s remote Pilbara region. The series follows the riders as they venture out to visit sites of significance on Country. The young adventurers embark on rides to learn about the history of place from the people who remember – learning ...

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Grey Whales Newscast

In this 3-5 lesson, students will research information about grey whales and work in groups to write, produce, and perform a newscast about grey whales using the essential qualities of a news anchor.

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Work sample Year 5 English: Informative text - Bushfires

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 English. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

Interactive

World heritage: Kakadu information display

Look at descriptions of Kakadu National Park in the Northern Territory. Help a park ranger to sort facts and pictures for an information display. Use a model structure, sample text and images to build a description for visitors. Include sections on the park's location, wildlife and cultural importance.

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Show and tell: that cat

Watch a short cartoon about a cat chasing a bird. Select noun groups, verb groups and phrases to create sentences and build a basic factual recount. Rearrange the word groups to create the best order in the sentences. Who was involved? What did they do? When, where or how did they do it? Add adjectives and adverbs to make ...

Interactive

Ready to race: wheels, jets, tyres and gears

Go to a race track and collect information from different kinds of visual texts to make your kart the fastest on the track. First, add important kart parts and choose the style of kart you want. Then collect information about the time and place of your race. Next, go to the garage to set up your kart before doing a starting ...

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Look both ways- rail safety resource

A Minecraft platform game for students to understand the safe behaviours they should adopt when using crossings at tram platforms and stops. Recommended for independent gameplay, students will need to know how to move around effectively in Minecraft and interact with Non-Playing Characters (NPCs). Students are tasked with ...

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Game Lessons: Explore the cultural significance of Country with Paperbark

This lesson is a part of a six-lesson unit of work inspired by the immersive and captivating videogame called Paperbark. The Paperbark game provides an interactive experience that allows students to explore Country while navigating the life of a curious wombat. Throughout the game, students encounter the landscapes, plants, ...

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Game design: Level 1

Designed for students who have had little to no experience making a videogame, they begin by thinking critically about games and the elements that work to facilitate a quality game experience. They then explore game mechanics, narrative, 2D game artwork, coding, Chiptune music and the area of testing and improvement.

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Teaching with videogames: media literacy and 'Untitled Goose Game'

In this lesson sequence, students explore characters as a central part of storytelling and think about why audiences have so much fun with the trope of a mischievous anti-hero. They then look at the impact of shifting point of view in a story by forming a news team creating a special news edition about "the day the goose ...

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Through the gate

This resource embeds the use of online collaboration tools and 21st century learning skills to support students across Stage 2 English and creative arts (visual arts). It presents students with a real-world challenge to create a class picture book and organise a launch event for the book. Students work collaboratively to ...

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The Orb

The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...