Mathematics / Year 1 / Measurement and Geometry / Location and transformation

Curriculum content descriptions

Give and follow directions to familiar locations (ACMMG023)

Elaborations
  • understanding that people need to give and follow directions to and from a place, and that this involves turns, direction and distance
  • understanding the meaning and importance of words such as ‘clockwise’, ‘anticlockwise’, ‘forward’ and ‘under’ when giving and following directions
  • interpreting and following directions around familiar locations
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
ScOT terms

Landmarks,  Direction (Geometry),  Instructions

Interactive

Sites2See: Space and Geometry for Primary

Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.

Interactive

The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

Interactive

Scratch Jr - Google Play app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Video

Mixed Up Maths, Ep 10: Treasure hunt

Can you read a map and follow directions? Well if you can chances are you can help us find the buried treasure. You'll need to know right from left, east from west, clockwise from anti-clockwise and over from under. Got all that? See you at Buccaneer's Refuge 'me hearties, arrgh'. Remember X marks the spot!

Interactive

Blue-bot - iTunes app

This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.

Interactive

Scratch Jr - iTunes app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

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Water flow

In this module, students discuss the importance of water and discover effective ways of transporting it to meet personal and community needs. The module includes a comprehensive teacher guide, curriculum links, materials lists, design process guides and printable student resource sheets. The resource also provides an editable ...

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Sometimes things move and change location: K–2 Year B – Unit 10

This unit develops understanding and skills of position.

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Collections of ten are really useful: K–2 Year B – Unit 11

This sample multi–age unit develops student knowledge, understanding, and skills of place value, number representation, and data.

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Problems can be solved and represented in different ways: K–2 Year B – Unit 20

This two-week unit develops student knowledge, understanding and skills to solve mathematical problems using critical and strategic thinking.

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Algorithms: storytelling sequence

In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.

Downloadable

The farm

Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.

Online

Position and location: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Position and location. Students describe the positional relationship between different objects using relevant spatial language. Support students in learning to describe position, direction and movement.

Downloadable

Playground map: an assessment task

In this outdoor task, students draw a map of the playground. Use this task to observe the students’ ability to follow and give directions using the language of position and direction.

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Objects can be sorted and classified in different ways

This two-week unit develops student knowledge, understanding and skills with 2D shapes, 3D objects, volume, and internal volume (capacity). Students are provided opportunities to: name, describe and represent 2D shapes; explore familiar 3D objects by sorting, stacking, describing, and making representations; recognise that ...

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

Downloadable

First steps in mathematics: Measurement – Book 1

The content of this book is organised into topics including understanding units, and direct measuring.

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Our magnificent thing

This module focuses on repurposing rubbish, giving students the opportunity to consider sustainability and the impact of their lifestyle choices on the environment. Based on the fiction picture book, The Most Magnificent Thing by Ashley Spires, students are encouraged to repurpose recyclable items to create their own most ...

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What needs to be measured determines the Unit of measurement: K–2 Year B – Unit 8

This sample multi–age unit explores the big idea 'what needs to be measured determines the unit of measurement'.

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Objects can be sorted and classified in different ways: K–2 Year B – Unit 19

This two-week unit develops student knowledge, understanding and skills with three-dimensional objects, volume and internal volume. Students are provided opportunities to name, classify, compare and describe 2D shapes and 3D objects according to their features; recognise that flat surfaces of 3D objects can be named as ...