F-10 Curriculum (V8)
F-10 Curriculum (V9)
Give and follow directions to familiar locations (ACMMG023)
Landmarks, Direction (Geometry), Instructions
14 direct matches to ACMMG023 | 6 other related resources Showing the top 20 search results
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
Can you read a map and follow directions? Well if you can chances are you can help us find the buried treasure. You'll need to know right from left, east from west, clockwise from anti-clockwise and over from under. Got all that? See you at Buccaneer's Refuge 'me hearties, arrgh'. Remember X marks the spot!
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
In this module, students discuss the importance of water and discover effective ways of transporting it to meet personal and community needs. The module includes a comprehensive teacher guide, curriculum links, materials lists, design process guides and printable student resource sheets. The resource also provides an editable ...
This unit develops understanding and skills of position.
This sample multi–age unit develops student knowledge, understanding, and skills of place value, number representation, and data.
This two-week unit develops student knowledge, understanding and skills to solve mathematical problems using critical and strategic thinking.
In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.
Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.
This planning resource for Year 1 is for the topic of Position and location. Students describe the positional relationship between different objects using relevant spatial language. Support students in learning to describe position, direction and movement.
In this outdoor task, students draw a map of the playground. Use this task to observe the students’ ability to follow and give directions using the language of position and direction.
This two-week unit develops student knowledge, understanding and skills with 2D shapes, 3D objects, volume, and internal volume (capacity). Students are provided opportunities to: name, describe and represent 2D shapes; explore familiar 3D objects by sorting, stacking, describing, and making representations; recognise that ...
Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...
The content of this book is organised into topics including understanding units, and direct measuring.
This module focuses on repurposing rubbish, giving students the opportunity to consider sustainability and the impact of their lifestyle choices on the environment. Based on the fiction picture book, The Most Magnificent Thing by Ashley Spires, students are encouraged to repurpose recyclable items to create their own most ...
This sample multi–age unit explores the big idea 'what needs to be measured determines the unit of measurement'.
This two-week unit develops student knowledge, understanding and skills with three-dimensional objects, volume and internal volume. Students are provided opportunities to name, classify, compare and describe 2D shapes and 3D objects according to their features; recognise that flat surfaces of 3D objects can be named as ...