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Mathematics / Year 3 / Measurement and Geometry / Shape

Curriculum content descriptions

Make models of three-dimensional objects and describe key features (ACMMG063)

Elaborations
  • exploring the creation of three-dimensional objects using origami, including prisms and pyramids
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
ScOT terms

Solids (Geometry)

Interactive

Face painter: finding faces 1

Identify polygons on a range of prisms and polyhedra such as a cube, square pyramid or triangular prism. Picture in your head all sides of a solid. Estimate how many faces the object has. Rotate it to see all of its faces. Paint each face of a given shape such as a triangle or rectangle.

Online

reSolve: Reasoning With 3D Objects

This sequence of lessons explores symmetry and three dimensional objects. Students interpret and represent three-dimensional objects in two dimensions and apply their knowledge of transformations to show congruency or difference between objects. The lessons are outlined in detail including curriculum links, vocabulary, ...

Interactive

Solids

An interactive tutorial about types of solids and the components of simple solids.

Interactive

How does your garden grow?

This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence ...

Online

Shapes and objects: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Shapes and objects. Students identify and describe 3D objects and their geometric properties. Students develop their understanding of an object’s properties by creating models using a variety of materials. They explore common objects in the environment and explain the ...

Online

reSolve: Authentic Problems: Bottle Flipping

This sequence of four lessons explores fractions and statistical reasoning through conducting a series of fair tests to answer the question 'What fraction of a bottle needs to be filled with water to be the best for bottle flipping?'. The lessons focus on building understanding of fractions and collecting, organising and ...

Interactive

Rainforest: use compass points

Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

Online

reSolve: Statistics - Licorice Lines

This sequence of two lessons explores the concept of statistical variation. Students make licorice logs both by hand and by using a Play Doh machine. They record and compare the attributes of both types of licorice by plotting their findings and comparing the shapes of the two plots. Students are then challenged to produce ...

Interactive

Rotations of two-dimensional objects

This is a four-page HTML resource about solving problems concerning quarter turns of two-dimensional objects. It contains four questions, one of which is interactive, and one video. The resource discusses and explains quarter turns to reinforce students' understanding.

Interactive

Rainforest: use a grid map

Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

Online

Communicate ideas and information

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of managing a project and communicating online is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students manage a project and follow the problem ...

Online

Intro to programming

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of algorithms and programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...

Online

reSolve: Measurement - Jump!

In this sequence of two lessons, students investigate how far they can jump and explore the jumping distance of a range of animals. Students first estimate the distance they can jump, then undertake an investigation by jumping using a range of techniques. Class data is recorded and displayed and students compare their jumping ...

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

Interactive

Cassowary sanctuary

Help a park ranger to arrange fencing in a wildlife sanctuary. Divide common geometric shapes into equal-sized sections for keeping cassowaries. Group the enclosures to form a quarantine zone for sick and injured birds. Then express divisions of the enclosures as fractions. Work through facts about the life of cassowaries: ...

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Interactive

Cassowary ecology quiz

Explore facts about the life of cassowaries: physical characteristics; diet; habitat; life cycles; and locations. Interact with graphs to see how much people can help cassowaries. Work through ecology notes and resources. Answer questions as you go; express your answers as fractions. This learning object is one in a series ...

Interactive

Sites2See: Space and Geometry for Primary

Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.

Interactive

Sites2See – measurement for primary

Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.

Online

Introducing algorithms

In this sequence of lessons, students design a sequence of steps for others to follow. They convey their instructions to peers and evaluate the work of others to determine if the outcome was successful.