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Mathematics / Year 2 / Number and Algebra / Number and place value

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Investigate number sequences, initially those increasing and decreasing by twos, threes, fives and tens from any starting point, then moving to other sequences (ACMNA026)

  • developing fluency and confidence with numbers and calculations by saying number sequences
  • recognising patterns in number sequences, such as adding 10 always results in the same final digit
General capabilities
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Skip counting,  Arithmetic sequences


Musical number patterns: musical times

Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...


reSolve: Place Value Cards

This sequence of two lessons explores the multiplicative place value properties of numbers. Students learn to represent numbers up to 1000 as multiples of 100s, 10s and 1s. Students skip count according to random arrangements of place value cards and explore whether the order of the cards affects the totals. They then use ...


Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...


MoneySmart: Kieren's coin

This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...


Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.


Number trains: counting on: assessment: teacher guide

Use this resource with 'Number trains: counting on: assessment' (L8276). First, see a profile of that assessment object, which gives you some helpful background information. Then follow clear guidelines on the interpretation of student input related to counting forwards and backwards from a given number. Included are information ...


Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...


Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...


Zero the hero

What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting.


reSolve: Multiplication - reSolve Fruit Shop

This sequence of two lessons explores the use of arrays to determine how many objects are in a collection. Students use strategies such as skip counting, repeated addition and partitioning the array into smaller parts. They investigate how some numbers can be represented as an array in different ways. They also explore ...


TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value.


reSolve: Authentic Problems: What's For Lunch?

This sequence of four lessons invites students to investigate how many of a chosen food item are eaten at their school in a year. Students identify the mathematical knowledge they need to find how many of the selected items they eat in a year and devise a plan to find the total number, using grouping, partitioning and repeated ...


reSolve: Authentic Problems: Bunches of Balloons

This sequence of three lessons introduces division and multiplication through the context of decorating a room with clusters of balloons. Students carry out an inquiry using a variety of processes associated with multiplication and division such as grouping concrete objects, arrays, repeated addition and skip counting. ...


reSolve: Multiplication: Making Robots

This sequence of lessons introduces the key idea of multiplication as a Cartesian product, using the language of 'for each'. Students explore the total number of different robots that can be made using three heads, three bodies and three feet. The students represent the different combinations for the robots as array. The ...


Exploring addition and subtraction

This collection contains 12 digital curriculum resources from the 'Counting beetles' and 'Number trains' series. The collection includes two categories of counting strategies: counting on and back, to give students practice in counting on or back from any number up to 120; and counting using number representations. A third ...