Close message Due to scheduled maintenance on Thursday 17th October 2024 between 20.00 until 23.59 AEDT, Scootle may face a disruption in service. We apologise for any inconvenience caused.

Mathematics / Year 3 / Number and Algebra / Number and place value

Curriculum content descriptions

Investigate the conditions required for a number to be odd or even and identify odd and even numbers (ACMNA051)

Elaborations
  • identifying even numbers using skip counting by twos or by grouping even collections of objects in twos
  • explaining why all numbers that end in the digits 0, 2, 4, 6 and 8 are even and that numbers ending in 1, 3, 5, 7 and 9 are odd
General capabilities
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Parity (Integers)

Video

Odd and even numbers

Do you know what makes an odd number and what makes an even number? There are a few ways to test whether a number is odd or even. Find out about one method in this video, then see if you can discover at least one other method.

Text

The number system extends infinitely to very large and very small numbers: Multi-age 3–6 Year A – Unit 11

This 2-week unit develops the big idea that our number system extends infinitely to very large and very small numbers.

Text

The number system extends infinitely to very large and very small numbers: Multi-age 3–6 Year A – Unit 1

This unit develops the big idea that our number system extends infinitely to very large and very small numbers.

Text

The number system extends infinitely to very large and very small numbers: Multi-age 3–6 Year A – Unit 6

This 2-week unit introduces the big idea that our number system extends infinitely to very large and very small numbers.

Text

ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

Downloadable

Flying high

Students partition four-digit numbers into place-value parts.

Text

Today's Number - Calculate

This is an open task as it can cater for the needs of many students and can be used over and over to build confidence in representing numbers in different ways. In this activity students have an opportunity to engage with a variety of number ranges and are able to demonstrate their understandings of those numbers in many ways.

Downloadable

AERO Ochre Maths Year 3 Unit 2 - Exploring calculation strategies

This sequence of 15 lessons will teach students various calculation strategies.

Downloadable

School challenge

Students represent four-digit numbers to 2,000 using materials. They read, write and compare three-digit and four-digit numbers.

Downloadable

Operations: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover addition and subtraction of integers; multiplication and division of integers; the four operations with common and decimal fractions; and operation applications with percent, rate and ratio.

Downloadable

First steps in mathematics: Number – Book 1

The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.

Online

Number sequence: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Number sequence. Students learn to recognise, represent and order whole numbers up to 10,000 and beyond. This involves using number names, writing conventions and renaming numbers using place-value parts.

Video

MathXplosion, Ep 6: Zero the hero

What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting.

Online

TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

Online

TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value.

Interactive

The number partner: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for breaking up numbers into pairs of smaller numbers, eg 15 = 11 + 4. Work through examples of whole number pairs and sample questions. Apply these principles to solve additions or subtractions.

Interactive

The difference bar: go figure

This tutorial is suitable for use with a screen reader. It explains how to split up numbers in your head when finding the difference between two numbers such as 26 and 73. Work through sample questions and instructions explaining how to use linear partitioning techniques. Find the difference between pairs of numbers. Split ...

Interactive

The difference bar: generate easy subtractions

Learn how to split up numbers in your head. Use a linear partitioning tool to help find the difference between pairs of two-digit numbers such as 25 and 34. In these examples, the difference is always less than ten. Split the numbers into parts that are easy to work with, work out each part and then solve the original calculation.

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Interactive

Wishball challenge: hundreds

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...