Mathematics / Year 3 / Number and Algebra / Number and place value

Curriculum content descriptions

Represent and solve problems involving multiplication using efficient mental and written strategies and appropriate digital technologies (ACMNA057)

Elaborations
  • writing simple word problems in numerical form and vice versa
  • using a calculator to check the solution and reasonableness of the answer
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Multiplication,  Mental arithmetic,  Calculators,  Written calculations

Interactive

The array

Use an array-building tool to help solve multiplications. Explore strategies to break up multiplications. Create and solve easy multiplications such as 9x3. Examine relationships between rows, columns and areas in arrays.

Interactive

Sushi monster - iTunes app

The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.

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Multiplicative thinking involves flexible use of multiplication and division concepts, strategies and representations Multi-age 3–6 Year B – Unit 13

This 2-week unit unit develops the big idea that multiplicative thinking involves flexible use of multiplication and division concepts, strategies and representations. Students are provided opportunities to: select and apply strategies to solve problems involving multiplication and division with whole numbers; investigate ...

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Understanding relationships between the properties of 2D shapes helps visualise and organise spaces in the world Multi-age 3–6 Year B – Unit 12

This 2-week unit unit develops the big idea that understanding relationships between the properties of 2D shapes helps visualise and organise spaces in the world. Students are provided opportunities to: combine and split common shapes; transform two-dimensional and composite figures by reflecting, translating, and rotating; ...

Interactive

Disco Goats (Array models for multiplication and division) - ABC Education

As a team, use your knowledge of arrays and multiplication and division facts to get the bunnies into formation. Mathematical ideas and strategies this game supports: using arrays to find the factors of whole numbers between 10 and 100; identifying the factors of composite numbers and prime numbers; using multiplication ...

Interactive

Goat Busters (Area model for multiplication) - ABC Education

As a team use the area model and mathematical thinking to find the answer to tricky calculations. Mathematical ideas and strategies this game supports: area model for multiplication; 1 x 2-digit multiplication; 2 x 2-digit multiplication; identifying factors; partial products; distributive property; place value partitioning ...

Interactive

Goat Crashers (Mental calculations with unconditional probability) - ABC Education

Using your knowledge of different operations, join the Pig Posse to help kick them out before they eat everything. Or join the goats and move on in! Mathematical ideas and strategies this game supports: addition and subtraction with 1–30; multiples of 2, 3, 4, 5, 6, 8 and 10; dividing by 3, 4, 5, 6, 8 and 10.

Interactive

Moon Goats (Geometric reasoning) - ABC Education

As a team, use your understanding of geometric reasoning to transform two-dimensional floor plans into three-dimensional pod houses. See how many unique houses you can build for the Moon Goats. Then, try the Budget Challenge to calculate the cost of different types of houses. Mathematical ideas and strategies this game ...

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Cuisenaire Rods Lesson Plan - Calculate

This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.

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Inquiry Prompt Ribbon Bow - Calculate

This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.

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The Array Game - Calculate

The purpose of this game is for students to construct arrays and to describe them in words and numbers.

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Work sample Year 3 Mathematics: Ways to make 18

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

Interactive

Greatest Of All Thieves (Estimating and subitising)

Gasp! The goat burglars robbed the piggy bank and stole all the pig's money! As a team, use subitising to estimate how big the heist is and recover the fortune from those greedy goats. Then, use number sentences to explain your thinking. Mathematical ideas and strategies this game supports: - Estimate the total of a collection ...

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Fractions represent multiple ideas and can be represented in different ways Multi-age 3–6 Year B – Unit 4

This 2-week unit unit develops the big idea that fractions represent multiple ideas and can be represented in different ways. Students are provided opportunities to: partition, measure, label and compare lengths and wholes using fractions; solve problems with fractions; represent and compare fractions of measures and quantities; ...

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The number system extends infinitely to very large and very small numbers Multi-age 3–6 Year B – Unit 11

This 2-week unit unit develops the big idea that the number system extends infinitely to very large and very small numbers. Students are provided opportunities to: recognise, represent, order and partition large numbers; apply place value knowledge to recognise, name and order decimals; make connections between benchmark ...

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The number system extends infinitely to very large and very small numbers Multi-age 3–6 Year B – Unit 1

This 2-week unit unit develops the big idea that our number system extends infinitely to very large and very small numbers. Students are provided opportunities to: partition, represent and order larger numbers; apply place value to recognise, regroup and order whole and decimal numbers; explore the link between multiplicative ...

Video

Additive strategies: Video and teaching guide

This video explores the use of computation strategies, rounding and estimation in real-world, additive situations. Use the video with the supporting teacher guide as a springboard to explore mathematical concepts. A range of strategies such as compensation and partitioning are demonstrated. Estimation and rounding are highlighted ...

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Multiplication Facts - Calculate

This resources describes some games and activities that can be used to help students learn the multiplication facts (or times tables) up to 10 × 10.

Downloadable

Flying high

Students partition four-digit numbers into place-value parts.

Video

Numbers Count: What are factors?

What are factors? Watch as the jelly babies in this clip show you! What are the factors of 12? How many factors does the number 11 have? Try explaining to a friend what a prime number is.