F-10 Curriculum (V8)
F-10 Curriculum (V9)
Construct sample spaces for single-step experiments with equally likely outcomes (ACMSP167)
Sample space
9 direct matches to ACMSP167 | 2 other related resources
This is a website designed for both teachers and students that addresses probability from the Australian Curriculum for year 7 students. It contains material on the language of probability, experiments and counting, and the probability of an event, and explains the mathematical use of the terms 'random' and 'randomly'. ...
In this introductory activity students use a simple thumb-wrestling tournament to analyse a series of matches in which there can only be one victor. Students work in small groups to explore different ways of mapping out the events of a tournament, introducing the concept of constructing sample spaces and tree diagrams as ...
This learning sequence encourages students to develop their understanding of statistics and probability. Students design and conduct surveys, they organise, analyse, and present data and use it to make generalisations and draw conclusions about a population. They use mean, median and mode to summarise and analyse data. ...
This five lesson unit of work focuses on probability. Students position chance events on a numerical probability scale, list outcomes of chance experiments and identify if they are equally likely or not, determine the relative frequency of an outcome from a conducted or simulated chance experiment and complete a rich task ...
This lesson explores the difference between perfectly predictable events (like the roll of a die) and less certain events (such as sports). Students investigate mathematically how sports bookmakers create odds to guarantee themselves a profit and pay gamblers less for a win than they deserve. The lesson is outlined in ...
In this lesson, students calculate the average expected value of losses on a roulette wheel over time, and use these values to analyse the cost of gambling on these games. They also study the flaws inherent in betting systems to determine whether these systems are weighted in the favour of game operators making a profit. ...
Students calculate the probability for single-step events using sample spaces.
This lesson explores how to predict outcomes of games of chance. Students investigate the concepts of luck, skill and fairness, using dice games. They calculate probabilities for one and two dice rolls and compare the odds for different combinations of dice in a variety of game scenarios. The lesson is outlined in detail ...
This planning resource for Year 7 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.
Using an interactive timeline created by the Department of Foreign Affairs and Trade, this Teacher guide provides 12 series of learning experiences that engage students in the analysis and interpretation of data about Australian trade from 1900 to the present day. Students study videos, tables, images and texts in order ...
Using an illustrated report from the Department of Foreign Affairs and Trade, this Teacher guide provides ten learning sequences that engage students in the analysis and interpretation of data about Australian imports and exports. Students: identify Australia's major exports and imports; investigate international trade ...