Design and technologies / Year 9 and 10 / Design and Technologies Knowledge and Understanding

Curriculum content descriptions

Explain how products, services and environments evolve with consideration of preferred futures and the impact of emerging technologies on design decisions (ACTDEK041)

Elaborations
  • considering how creativity, innovation and enterprise contribute to how products, services and environments evolve, for example how designers use biomimicry, the ways plant and animal adaptations can be copied to solve human challenges, such as the Japanese building Sendai Mediatheque based on seaweed-like tubes
  • exploring the ways commercial enterprises respond to the challenges and opportunities of technological change, for example e-commerce, and carbon footprint
  • explaining the consequences of social, ethical and sustainability decisions for products, services and environments, for example a managed public environment such as a theme park
  • predicting the impact of emerging technologies for preferred futures
  • constructing scenarios of how the future may unfold (forecasting) and what impacts there may be for society and particular groups, and back casting from preferred futures
  • recognising real-world problems and understanding basic needs when considering designed solutions, for example Engineers Without Borders High School Outreach Program allows students to design solutions to problems in a country in Asia
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
  • Ethical understanding Ethical understanding
Cross-curriculum priorities
ScOT terms

Inventions,  Designers,  Futures education,  Design,  Enterprise (Behaviour)

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