Design and technologies / Year 5 and 6 / Design and Technologies Processes and Production Skills

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Negotiate criteria for success that include sustainability to evaluate design ideas, processes and solutions (ACTDEP027)

Elaborations
  • independently and collaboratively identifying criteria for success, processes and planning, for example using visual representations such as a flowchart
  • evaluating the suitability of materials, tools and equipment for specific purposes
  • reflecting on how well their designed solutions ensure safety and wellbeing of users and consumers and meet the needs of communities and different cultures
  • considering the criteria for success in relation to the benefits and costs of production processes, the environmental impact, future use and application, and social values and ethics of clients
  • evaluating products, services and environments from a range of technologies contexts with consideration of ethics and sustainability
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • Ethical understanding Ethical understanding
Cross-curriculum priorities
ScOT terms

Sustainable development,  Design,  Criteria for success

Online

For the Juniors: Bee habitat

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Interactive

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

Online

Design dilemma

This series of lessons aims to develop awareness of the needs of diverse commuters on our public transport system. Students investigate the challenges involved in getting on and off public transport for users with additional needs, for example commuters in wheelchairs. They work collaboratively in teams to investigate possible ...

Interactive

Thermal comfort – sustainability action process (Years 3–6)

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Interactive

Kitchen gardens – sustainability action process (Years 3–6)

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Interactive

Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Video

Hour of Code: Mark Zuckerberg teaches Repeat Loops

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this instructional video, Facebook's Mark Zuckerberg explains what a Repeat Loop is and how to use the repeat block. This is the second of seven clips in the Hour of Code tutorial. To ...

Video

Hour of Code: Chris Bosh teaches Repeat Until statements

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, basketball star Chris Bosh explains the difference between a Repeat Until command and a Repeat Loop command. This is the third of seven clips in the Hour of Code tutorial. ...

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Building spaghetti bridges

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Fast agriculture facts

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Different paper plane designs

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Hour of Code: Bill Gates explains If statements

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Unplugged Activity: Computational Thinking

This video introduces one of code.org's unplugged activities. It discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems. The goal of the lesson is for a group of students to write a set of instructions for another group of students ...

Video

Thinking about the design process

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Hour of Code: Saloni on the If/Else block

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Unplugged Activity: Graph Paper Programming

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Video

Hour of Code: Saloni teaches If/Else statements with Scrat the Squirrel from Ice Age

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is. With the help of Scrat the Squirrel from Ice Age, she goes on to demonstrate how If/Else blocks can be used to program characters' ...

Video

Getting satellite design right

Is it a good idea to build a complex and expensive machine without carefully checking the design first? This animated clip describes some of the steps NASA took during the design review process for the development of a new satellite. Can you think of any other steps in design reviews?

Video

Hour of Code: Introduction

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics.  This video explains what computer science is and what a computer programmer does. This is the first of seven clips in the Hour of Code tutorial. To try your hand at coding visit learn.code.org

Video

Building a weather satellite

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