Design and technologies / Year 7 and 8 / Design and Technologies Processes and Production Skills

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036)

Elaborations
  • using a variety of critical and creative thinking strategies such as brainstorming, sketching, 3-D modelling and experimenting to generate innovative design ideas
  • considering which ideas to further explore and investigating the benefits and drawbacks of ideas, for example using digital polling to capture the views of different groups in the community
  • identifying factors that may hinder or enhance project development, for example intercultural understanding
  • developing models, prototypes or samples using a range of materials, tools and equipment to test the functionality of ideas
  • producing annotated concept sketches and drawings, using: technical terms, scale, symbols, pictorial and aerial views to draw environments; production drawings, orthogonal drawings; patterns and templates to explain design ideas
  • documenting and communicating the generation and development of design ideas for an intended audience, for example developing a digital portfolio with images and text which clearly communicates each step of a design process
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Problem solving,  Technical drawing,  Modelling,  Graphic arts,  Computer graphics

Video

Building spaghetti bridges

Have you ever tried making a bridge out of dried spaghetti? What about a spaghetti bridge that can support a roadway and small car? Watch as teams of first-year university students reveal and test their designs. How did they decide what kind of bridges to build? Have a go at designing, testing and building your own spaghetti ...

Online

Drone search lesson

This lesson plan introduces students to the practice and applications of using drones to take aerial photographs. Students learn safety procedures regarding the use of drones then capture images of simulated disaster areas. Students observe the use of drones in science and technology-based endeavours and suggest new applications ...

Video

Catalyst: Shining the light on a more sustainable globe

Artificial lighting methods have changed with the invention of new lighting technologies designed to be more energy efficient and to reduce the use of resources. Since electricity has been used as an energy source, incandescent and fluorescent globes and, more recently, light emitting diodes (LEDs) have been used in our ...

Video

Use your creative thinking skills!

Ashwini Ranjithabalan from Women in Engineering and IT at the University of Technology Sydney (UTS) sees engineering as the business of solving future problems. What are some of the challenges we (and our societies) might face in the future? Get some friends together and see if you can brainstorm a list. Now choose one ...

Online

Investigating key Australian fibre production practices in the cotton, timber and wool sectors

This is a unit of work about how cotton, timber and wool are produced, processed and brought to customers in Australia. It explores: where cotton, timber and wool comes from; past, present and future production systems; and a range of other related topics including land management, water management, waste management, revegetation, ...

Interactive

Thermal comfort – sustainability action process (Years 7–10)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

Interactive

Waste and materials – sustainability action process (Years 7–10)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Text

Design a Phone and Set the Standard

Engineers work to solve problems across disciplines by developing technical standards. In this activity, students will design and build a mobile phone to be compatible with a new kind of charger. After designing their phone, they will develop a technical standard describing what is required for a mobile device to be compatible ...

Interactive

Refugees welcome here

This resource embeds the use of online collaboration tools and 21st century learning skills in a student-centered hands-on project designed to welcome refugees into their community. The syllabus outcomes are aligned to NSW Stage 4 English, Geography or Visual Arts but this could be used with older or younger students by ...

Video

Creating the Bubble Popper game

Bubble Popper is a game that combines computer gaming and sport. Listen to Chad and Joshua as they explain their aim in designing this game. What kind of equipment is needed to play it? Why might it be a good idea to make games that involve physical exertion? Use your imagination and think up your own game that combines ...

Interactive

Kitchen gardens – sustainability action process (Years 7–10)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Video

Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...

Text

Stomp Rocket Design Challenge

This resource provides a scaffold for students to complete a design challenge. The design challenge requires students to create a stomp rocket that can travel to a chosen planet in the solar system. The design challenge can also be used to investigate forces and energy. It can be delivered over a number of lessons, or it ...

Video

Engineering clean rivers

Figuring out how to clean up contaminated rivers is a big challenge. It's also tricky to work out where the most contaminated parts of a river system are and whether its fish are safe to eat. Watch this video and learn how engineering has helped to solve these problems. Why do you think engineers looked to the bottom of ...

Video

What are pixels?

Meet Kevin Systrom and Piper Hanson as they explain how digital images work. What are pixels, those tiny dots of light, made from? How are colours created and represented? What does Kevin say about the way mathematical functions are used to create different image filters. What is the difference between image resolution ...

Video

Why become an engineer?

Are you interested in improving the way people live? What are some of the other reasons Ashwini Ranjithabalan gives for wanting to be an engineer?

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Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...