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Design and technologies / Year 9 and 10 / Design and Technologies Processes and Production Skills

Curriculum content descriptions

Develop, modify and communicate design ideas by applying design thinking, creativity, innovation and enterprise skills of increasing sophistication  (ACTDEP049)

Elaborations
  • using techniques including combining and modifying ideas and exploring functionality to generate solution concepts
  • undertaking functional, structural and aesthetic analyses of benefits and constraints of design ideas, for example to different communities and environments including those from the countries of Asia
  • re-imagining designs to feature emerging technologies
  • considering competing variables that may hinder or enhance project development, for example weight, strength and price; laws; social protocols and community consultation processes
  • producing drawings, models and prototypes to explore design ideas, for example using technical drawing techniques, digital imaging programs, 3D printers or augmented reality modelling software; producing multiple prototypes that show an understanding of key aesthetic considerations in competing designs
  • communicating using appropriate technical terms and recording the generation and development of design ideas for an intended audience including justification of decisions, for example developing a digital portfolio with images and text which clearly communicates each step of a design process
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Innovation,  Problem solving,  Enterprise (Behaviour),  Creativity,  Modelling,  Computer graphics

Video

Design processes for building robots

If you had to build a robot, where would you start? A good place to start is by brainstorming ideas with others. Think about your objectives, then think of other factors like the resources and the time you have available to you. Next, get some pen and paper and start drawing what you think your robot should look like based ...

Online

Green packaging lesson

This lesson plan engages students in finding ways to reduce plastic waste in food packaging. Students investigate problems created by plastic waste then observe ways these issues are being addressed. They design new packaging for food items that currently produce excessive waste then test their designs objectively. The ...

Interactive

Invictus Games Sydney 2018 – Design and Technology – Stage 5

How can we make our contemporary world more inclusive? This Stage 5 Design and Technology module, Build a better world - investigating inclusive and accessible technologies and spaces, explores inventions and architectural designs that seek to improve access for those with disabilities throughout their everyday routines. ...

Interactive

Waste and materials – sustainability action process (Years 7–10)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Interactive

Kitchen gardens – sustainability action process (Years 7–10)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Interactive

Thermal comfort – sustainability action process (Years 7–10)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

Video

Use your creative thinking skills!

Ashwini Ranjithabalan from Women in Engineering and IT at the University of Technology Sydney (UTS) sees engineering as the business of solving future problems. What are some of the challenges we (and our societies) might face in the future? Get some friends together and see if you can brainstorm a list. Now choose one ...

Video

Creating the Bubble Popper game

Bubble Popper is a game that combines computer gaming and sport. Listen to Chad and Joshua as they explain their aim in designing this game. What kind of equipment is needed to play it? Why might it be a good idea to make games that involve physical exertion? Use your imagination and think up your own game that combines ...

Text

PRIMED Technologies - Year 9

This set of two units of work challenge students to consider waste in timber production and use, and explore the design and operation of an agritourism business. The resource includes a teacher guide, supporting videos, slide shows and student worksheets and is part of the PRIMED series of resources.

Text

PRIMED Technologies - Year 10

This set of two units of work challenge students to consider waste in timber production and use, and explore emerging technologies in food and fibre production. The resource includes a teacher guide, supporting videos, slide shows and student worksheets and is part of the PRIMED series of resources.

Text

Assist me

This set of learning activities challenges students to students consider the role that STEM plays in healthcare. They explore how biomedical engineers and doctors work together to improve and invent devices that enable people with disabilities to complete daily life tasks efficiently and effectively. Students consider ethics, ...

Text

Future transport – air taxis

In this lesson, students learn about advanced air mobility, and explore the infrastructure requirements to adapt cities and towns for eVTOLs.

Video

Expert webinar video: Dr Karen Joyce: Map my school

Dr Karen Joyce from STEM education provider She Maps discusses geospatial mapping and methods for teaching underpinning concepts to primary, secondary and tertiary students. Her presentation provides opportunities to think about how we might teach digital systems, data collection and interpretation to our students in context.

Text

Faith Lutheran College – PL ecosystem

This document illustrates the network of people and resources that make up Faith Lutheran College's Professional Learning ecosystem.

Text

Lockwood & Mooney review: Computational thinking

This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.

Video

Expert webinar video: In conversation with Paul Mead from She Maps: A wide-ranging discussion from women in Technology and unconscious bias to digital systems and the ethical and safety considerations of using drone technologies

Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...

Text

Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

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Faith Lutheran College – – Final report

This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.

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Voskoglou & Buckley review: Problem solving and computational thinking

This article explores the relationship between computational and critical thinking as it applies to solving technological problems. Research evidence derived from classroom experiments strongly suggests that using computers to solve problems enhances students’ abilities in solving real-world problems involving mathematical ...

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Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.