Digital technologies / Foundation to Year 2 / Digital Technologies Knowledge and Understanding

Curriculum content descriptions

Recognise and explore patterns in data and represent data as pictures, symbols and diagrams (ACTDIK002)

Elaborations
  • sorting objects and events based on easily identified characteristics and using digital systems to represent patterns in data, for example sorting birthdates and presenting the patterns using seasonal symbols
  • making generalisations about data sets, for example comparing different ways of travelling to and from school using classroom data, discussing results and finding patterns in modes of travel
  • experimenting with different ways of representing patterns, for example using materials, sounds, movements or drawing
  • exploring with patterns of objects or symbols to represent data, for example the symbol 12 may represent different data to 21, or that an email address has a name followed by an @ symbol followed by another type of name
  • creating different patterns using the same elements, for example using patterns of coloured counters to communicate and give meaning such as a response of ‘yes’ or ‘no’
  • learning about how data are represented by changing pixel density (resolution) in a photograph with support and noting the change in file size to successfully email to a friend
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Data representation,  Graphs (Data representation)

Video

Create your own card game

Grab a deck of cards and a bunch of friends and create your own card game. What sort of rules will you decide on? Get a pen and some paper out and brainstorm some possibilities. You might decide on something like 'If I draw a red card, I get a point' and 'If I draw a black card, you get a point.' What other rules can you ...

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Computational thinking in practice: parent and teacher cards: years F-2

This set of printable cards describe ways in which computational thinking can be applied when carrying out simple everyday tasks.

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Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.

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Exploring patterns and data with bread tags and plastic lids (Years F-2)

This PDF provides suggestions for using bread tags and plastic bottle caps to collect, organise and represent data.

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Data collection and representation: What’s in your lunchbox? Years F-2

This resource provides activities in which students collect, represent and interpret data about the fruit and vegetables they bring to school.

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Australian Curriculum: Digital Technologies Years F–2 Sample assessment task: Stepping out

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...

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Data interpretation: organise data by classifying, grouping and sorting objects

This PDF provides suggestions for organising and classifying discrete items according to different criteria, for example, shape, size, colour and type, and prompts students to identify ways in which school resources have been classified.

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Work sample Years 1 and 2 Digital Technologies: Organising ideas: My school

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Years 1 and 2 Digital Technologies. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Work sample Foundation Year Digital Technologies: Observations - Data is all around us

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Digital Technologies. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Questions we have about the internet

This classroom activity is designed to help students understand that the internet is a digital network that connects people all over the world. This means it is important to be safe when you go online.

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Foundation: Representing data

This scope and sequence unit introduces students to exploring how data – such as a picture, object or symbol – can be used to communicate an idea or observation. They represent data with familiar objects, and identify the features that can help us differentiate one object from the other.

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Years 1–2: Solving simple problems

This scope and sequence unit provides opportunities to explore algorithms conceptualising algorithms as a sequence of steps or procedures for carrying out instructions to solve problems. It also incorporates representing data as part of our algorithms.

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Years 1–2: Ways we represent data

In this scope and sequence unit students represent objects, ideas and events as pictures, symbols, numbers and words. Students represent the data they have acquired in different ways.

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Foundation: Using digital systems safely

This scope and sequence unit introduces students to common digital systems and builds an understanding of the role hardware and software play as students use digital systems for a purpose. They also learn about how to practice being safe users of digital systems.

Downloadable

ACARA sample assessment task (F-2)

This sample assessment task has been prepared to assist teachers with the implementation of the Australian Curriculum: Digital Technologies, with a particular focus on data. It shows how aspects of the Digital Technologies curriculum related to data can be assessed using contexts from other learning areas and subjects. ...

Assessment

Glyphs F-2

A glyph is a pictorial representation of data, in this case, to be presented as a digital artwork. The task caters for students at different levels. Teachers use the checklist provided to assess students and record observations.